using TMPro; using UnityEngine.UI; public class GetItemCard : CardBase { public Image i_item; public TextMeshProUGUI t_amount; public override void Set(T _base) { base.Set(_base); var data = _base as ItemSimpleData; i_item.sprite = UIAtlasMgr.Ins.Get_Sprite(data.itemid); t_amount.text = data.amount.ToString(); } }