using TMPro; using UnityEngine.UI; public class BattleCard : CardBase { public Image i_grade, i_card; public TextMeshProUGUI[] texts; // 0 등급, 1 설명 CardListTableData m_Data; public override void Set(T _base) { base.Set(_base); m_Data = _base as CardListTableData; i_grade.sprite = UIAtlasMgr.Ins.Get_CardGrade_Sprite(m_Data.e_CardGrade); texts[0].text = MyText.Get_GradeName(m_Data.e_CardGrade); texts[1].text = m_Data.Get_Desc(); } public void OnClick_Select() { gameObject.SetActive(false); InGameInfo.Ins.Add_Card(m_Data, SelectCardUI.Ins.isLvUp()); SelectCardUI.Ins.Off_or_NextCheck(); } }