using TMPro; using UnityEngine; public class DungeonInfo : MonoBehaviour { public TextMeshProUGUI[] texts; // 0 난이도, 1 던전 위치 public DungeonProcess m_DungeonProcess; public void Set() { texts[0].text = table_localtext.Ins.Get_Text(210 + MyValue.m_MyStageData.m_Diff); var worlddata = table_WorldMapConfig.Ins.Get_Data(MyValue.m_MyStageData.m_Chapter); texts[1].text = $"{table_localtext.Ins.Get_Text(worlddata.n_StageName)} {MyValue.m_MyStageData.m_Stage}F"; } }