using System; using TMPro; using UnityEngine; public class WinUI : MonoBehaviourSingletonTemplate { public TextMeshProUGUI[] texts; // 0 획득 경험치, 1 lv(전), 2 lv(후), 3 골드, 4 소울 public SliderBase slider_exp; Action act_rtnlobby; public void Set(Action rtnlobby) { On(); act_rtnlobby = rtnlobby; slider_exp.Set(0f); slider_exp.Set_Next(0.5f); Get_Reward(); } void Get_Reward() { // 서버에 저장 } public void OnClick_Btn(GameObject go) { switch (go.name) { case "btn_ad": ADInfo.Ins.Show_AD(() => { Get_Reward(); // 정인호 : 한 번 더 획득하는데 ui 필요하지 않나? Off(); }); break; default: Off(); break; } } public override void Off() { base.Off(); act_rtnlobby(); } }