using UnityEngine.UI; public class EquipmentInvenCard : CardBase { public Image[] images; // 0 아이콘 SD_EquipmentData m_sData; public override void Set(T _base) { base.Set(_base); if (_base != null) { m_sData = _base as SD_EquipmentData; images[0].enabled = true; images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_sData.TableID); } else { images[0].enabled = false; } } public override void OnClick_Card() { LobbyUIManager.Ins.Get_MainMenu(MainMenuType.Equip).m_CommonPopup.Set(eEquipCommonPopup.Inven, m_sData); } }