using TMPro; using UnityEngine.UI; public class SpecificityCard : CardBase { public Image i_grade, i_skill; public TextMeshProUGUI[] texts; // 0 이름, 1 설명 public override void Set(T _base) { base.Set(_base); var data = _base as StatusOptionSetTableData; //i_card.sprite = //i_skill.sprite = UIAtlasMgr.Ins.Get_Sprite(); //texts[0].text = data.Get_Name(); texts[1].text = data.Get_Desc(); } }