using UnityEngine; public class ExploreUI : BackKeyAdd { public GameObject[] gos; // 0 지도, 1 선택 int m_UIIndex = 0; public override void Set() { base.Set(); DSUtil.InActivateGameObjects(gos, m_UIIndex); } public void OnClick_Map(int index) { ++m_UIIndex; DSUtil.InActivateGameObjects(gos, m_UIIndex); } public void OnClick_Go(int chapter, int stage) { MyValue.Set_StageData(chapter, stage); LobbyUIManager.Ins.Off(); IngameUIManager.Ins.Set(); m_UIIndex = 0; OnClick_Back(); } public void OnClick_Go(int stage) { MyValue.Set_StageData(1, stage); // 정인호 : 탐험 UI 에서 선택한 챕터 정보 필요 LobbyUIManager.Ins.Off(); IngameUIManager.Ins.Set(); m_UIIndex = 0; OnClick_Back(); } public override void OnClick_Back() { if (m_UIIndex > 0) { --m_UIIndex; DSUtil.InActivateGameObjects(gos, m_UIIndex); } else base.OnClick_Back(); } }