using UnityEngine; public class PCMainStatInfoUIBase : MonoBehaviour { public HeroMainStatCard[] statCards; public void Set(int pcid) { var statinfo = MyValue.Get_PCActorStatInfo(pcid); for (int i = 0; i < MainStatCardBase.list_stat.Count; i++) statCards[i].Set(MainStatCardBase.list_stat[i], statinfo); } }