using TMPro; using UnityEngine.UI; public class MoneyCard : CardBase { public Image i_money; public TextMeshProUGUI t_money; public override void Set(T _base) { base.Set(_base); var id = int.Parse(_base.ToString()); i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(id); t_money.text = MyValue.sdata.Get_ItemAmount(id).ToString(); } public void Set_NeedMoney(int id, int amount) { i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(id); t_money.text = amount.ToString(); } }