using CodeStage.AntiCheat.ObscuredTypes; using Newtonsoft.Json; using System.Collections.Generic; public enum eSealType { Magic, Reaper, Lightning, Flame, Holy, Blade, Pierce, AoE, Heal, Haste, Critical, Sacrifice } public enum eElement { Fire, Water, Wind, Light, Earth, Dark } public class SealListTableData : TableDataBase { public eSealType e_SealType; public eElement e_Element; public eSpecialEffect e_SpecialEffect1, e_SpecialEffect2; public string s_Value1, s_Value2; public bool b_PercentValue1, b_PercentValue2; public int n_Desc1, n_Desc2; ObscuredInt _ID; public int n_ID { get { return _ID; } set { _ID = value; _ID.RandomizeCryptoKey(); } } ObscuredInt _Star; public int n_Star { get { return _Star; } set { _Star = value; _Star.RandomizeCryptoKey(); } } ObscuredFloat _Value1; public float f_Value1 { get { return _Value1; } set { _Value1 = value; _Value1.RandomizeCryptoKey(); } } ObscuredFloat _Value2; public float f_Value2 { get { return _Value2; } set { _Value2 = value; _Value2.RandomizeCryptoKey(); } } public string Get_Desc1() { return table_localtext.Ins.Get_Text(n_Desc1, b_PercentValue1 ? f_Value1 * 100 : f_Value1); } public string Get_Desc2() { return table_localtext.Ins.Get_Text(n_Desc2, b_PercentValue2 ? f_Value2 * 100 : f_Value2); } } public class table_SealList : table_base { public static table_SealList Ins; List tableDatas; Dictionary> dic_Datas = new Dictionary>(); protected override void Awake() { Ins = this; base.Awake(); } protected override void Start() { tableDatas = JsonConvert.DeserializeObject>(json_last); for (int i = 0; i < tableDatas.Count; i++) { var temp = tableDatas[i]; temp.f_Value1 = Get_Value(temp.s_Value1); temp.f_Value2 = Get_Value(temp.s_Value2); if (!dic_Datas.ContainsKey(temp.n_ID)) dic_Datas.Add(temp.n_ID, new List()); dic_Datas[temp.n_ID].Add(temp); } base.Start(); } public List Get_DataList() { return tableDatas; } public List Get_DataList(int id) { return dic_Datas[id]; } public SealListTableData Get_Data(SD_SealData data) { return dic_Datas[data.TableID].Find(f=>f.n_Star == data.Lv); } }