OneShotOneKill/Assets/Script/Table/Tables/table_BattleLevelUp.cs

53 lines
1.4 KiB
C#

using CodeStage.AntiCheat.ObscuredTypes;
using Newtonsoft.Json;
using System.Collections.Generic;
public class BattleLevelUpTableData
{
ObscuredInt _Lv;
public int n_Lv
{
get { return _Lv; }
set { _Lv = value; _Lv.RandomizeCryptoKey(); }
}
ObscuredInt _NextRequireExp;
public int n_NextRequireExp
{
get { return _NextRequireExp; }
set { _NextRequireExp = value; _NextRequireExp.RandomizeCryptoKey(); }
}
ObscuredInt _TotalExp;
public int n_TotalExp
{
get { return _TotalExp; }
set { _TotalExp = value; _TotalExp.RandomizeCryptoKey(); }
}
}
public class table_BattleLevelUp : table_base
{
public static table_BattleLevelUp Ins;
List<BattleLevelUpTableData> tableDatas;
Dictionary<int, BattleLevelUpTableData> dic_data = new Dictionary<int, BattleLevelUpTableData>();
protected override void Awake()
{
Ins = this;
base.Awake();
}
protected override void Start()
{
tableDatas = JsonConvert.DeserializeObject<List<BattleLevelUpTableData>>(json_last);
for (int i = 0; i < tableDatas.Count; i++)
dic_data.Add(tableDatas[i].n_Lv, tableDatas[i]);
base.Start();
}
public List<BattleLevelUpTableData> Get_DataList() { return tableDatas; }
public BattleLevelUpTableData Get_Data_orNull(int id) { return dic_data.ContainsKey(id) ? dic_data[id] : null; }
}