OneShotOneKill/Assets/Script/Table/Tables/table_pclist.cs

79 lines
2.9 KiB
C#

using Newtonsoft.Json;
using System.Collections.Generic;
public class PCListTableData : ActorTableDataBase
{
public int n_Specificity1_Effect, n_Specificity2_Effect, n_Specificity3_Effect, n_Specificity4_Effect;
public int n_Specificity1_Target, n_Specificity2_Target, n_Specificity3_Target, n_Specificity4_Target;
public string s_Element, s_SlotElement;
public eAttackType e_AttackType;
public override eAttackType Get_AttackType()
{
return e_AttackType;
}
public override string Get_ImagePath(eActorStatus actorStatus)
{
switch (actorStatus)
{
default: return $"PC/{s_Image}.png";
case eActorStatus.Hit: return $"PC/{s_Image}_hit.png";
}
}
public List<int> list_Specificity_Effect = new List<int>();
public List<int> list_Specificity_Target = new List<int>();
public List<eElement> list_element = new List<eElement>();
public List<eElement> list_slotelement = new List<eElement>();
}
public class table_pclist : table_base
{
public static table_pclist Ins;
List<PCListTableData> tableDatas;
Dictionary<int, PCListTableData> dic_data = new Dictionary<int, PCListTableData>();
protected override void Awake()
{
Ins = this;
base.Awake();
}
protected override void Start()
{
tableDatas = JsonConvert.DeserializeObject<List<PCListTableData>>(json_last);
for (int i = 0; i < tableDatas.Count; i++)
{
var temp = tableDatas[i];
temp.m_Role = eRole.PC;
temp.f_Cri *= 0.01f;
temp.f_CriDmg *= 0.01f;
dic_data.Add(temp.n_ID, temp);
temp.list_Specificity_Effect.Add(temp.n_Specificity1_Effect);
temp.list_Specificity_Effect.Add(temp.n_Specificity2_Effect);
temp.list_Specificity_Effect.Add(temp.n_Specificity3_Effect);
temp.list_Specificity_Effect.Add(temp.n_Specificity4_Effect);
temp.list_Specificity_Target.Add(temp.n_Specificity1_Target);
temp.list_Specificity_Target.Add(temp.n_Specificity2_Target);
temp.list_Specificity_Target.Add(temp.n_Specificity3_Target);
temp.list_Specificity_Target.Add(temp.n_Specificity4_Target);
var split_element = temp.s_Element.Split("^");
for (int j = 0; j < split_element.Length; j++)
temp.list_element.Add(DSUtil.StringToEnum<eElement>(split_element[j]));
var split_slotelement = temp.s_SlotElement.Split("^");
for (int j = 0; j < split_slotelement.Length; j++)
temp.list_slotelement.Add(DSUtil.StringToEnum<eElement>(split_slotelement[j]));
}
base.Start();
}
public List<PCListTableData> Get_DataList() { return tableDatas; }
public PCListTableData Get_Data_orNull(int id) { return dic_data.ContainsKey(id) ? dic_data[id] : null; }
}