41 lines
2.0 KiB
C#
41 lines
2.0 KiB
C#
using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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public class ProjectileTableData : TableDataBase
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{
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public string s_ProjectilePrefabs, s_HitEffect;
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ObscuredInt _ProjectileID; public int n_ProjectileID { get { return _ProjectileID; } set { _ProjectileID = value; _ProjectileID.RandomizeCryptoKey(); } }
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ObscuredInt _AttackBounceLimit; public int n_AttackBounceLimit { get { return _AttackBounceLimit; } set { _AttackBounceLimit = value; _AttackBounceLimit.RandomizeCryptoKey(); } }
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ObscuredFloat _ProjectileDistance; public float f_ProjectileDistance { get { return _ProjectileDistance; } set { _ProjectileDistance = value; _ProjectileDistance.RandomizeCryptoKey(); } }
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ObscuredFloat _ProjectileSpeed; public float f_ProjectileSpeed { get { return _ProjectileSpeed; } set { _ProjectileSpeed = value; _ProjectileSpeed.RandomizeCryptoKey(); } }
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ObscuredInt _ProjectileLife; public int n_ProjectileLife { get { return _ProjectileLife; } set { _ProjectileLife = value; _ProjectileLife.RandomizeCryptoKey(); } }
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ObscuredFloat _KnockbackDistance; public float f_KnockbackDistance { get { return _KnockbackDistance; } set { _KnockbackDistance = value; _KnockbackDistance.RandomizeCryptoKey(); } }
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}
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public class table_projectile : table_base
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{
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public static table_projectile Ins;
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List<ProjectileTableData> tableDatas;
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protected override void Awake()
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{
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Ins = this;
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base.Awake();
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<ProjectileTableData>>(json_last);
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for (int i = 0; i < tableDatas.Count; i++)
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{
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var temp = tableDatas[i];
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temp.s_ProjectilePrefabs = $"Projectile/{temp.s_ProjectilePrefabs}";
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}
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base.Start();
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}
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public List<ProjectileTableData> Get_DataList() { return tableDatas; }
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public ProjectileTableData Get_Data(int id) { return tableDatas.Find(f => f.n_ProjectileID == id); }
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} |