OneShotOneKill/Assets/Script/InGame/Util/SetCharacterPos.cs

21 lines
733 B
C#

using System.Collections;
using UnityEngine;
public class SetCharacterPos : MonoBehaviour
{
//IEnumerator Start()
//{
// while (IngameUIManager.Ins == null) yield return null;
// Camera uiCamera = IngameUIManager.Ins.transform.parent.GetChild(0).GetComponent<Camera>();
// // UI의 화면 좌표
// Vector3 screenPos = RectTransformUtility.WorldToScreenPoint(uiCamera, IngameUIManager.Ins.tf_CharacterPos.position);
// // 화면 좌표 -> 월드 좌표
// Vector3 worldPos = Camera.main.ScreenToWorldPoint(
// new Vector3(screenPos.x, screenPos.y, transform.position.z - Camera.main.transform.position.z)
// );
// transform.position = worldPos;
//}
}