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using UnityEngine;
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using UnityEngine.EventSystems;
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public class PlayClickSound_Only : MonoBehaviour, IPointerUpHandler
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{
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public void OnPointerUp(PointerEventData eventData)
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{
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if (!DSUtil.CheckNull(SoundInfo.Ins))
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SoundInfo.Ins.Play_OneShot(eSound.s003_Click, 0.5f);
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}
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} |