21 lines
733 B
C#
21 lines
733 B
C#
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
public class SetCharacterPos : MonoBehaviour
|
|
{
|
|
//IEnumerator Start()
|
|
//{
|
|
// while (IngameUIManager.Ins == null) yield return null;
|
|
// Camera uiCamera = IngameUIManager.Ins.transform.parent.GetChild(0).GetComponent<Camera>();
|
|
|
|
// // UI의 화면 좌표
|
|
// Vector3 screenPos = RectTransformUtility.WorldToScreenPoint(uiCamera, IngameUIManager.Ins.tf_CharacterPos.position);
|
|
|
|
// // 화면 좌표 -> 월드 좌표
|
|
// Vector3 worldPos = Camera.main.ScreenToWorldPoint(
|
|
// new Vector3(screenPos.x, screenPos.y, transform.position.z - Camera.main.transform.position.z)
|
|
// );
|
|
|
|
// transform.position = worldPos;
|
|
//}
|
|
} |