OneShotOneKill/Assets/Script/InGame/Actor/AimInputArea.cs

22 lines
503 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class AimInputArea : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
{
public AimArrowController aim;
public void OnPointerDown(PointerEventData eventData)
{
aim.OnAimStart(eventData.position);
}
public void OnDrag(PointerEventData eventData)
{
aim.OnAimDrag(eventData.position);
}
public void OnPointerUp(PointerEventData eventData)
{
//aim.OnAimEnd();
}
}