OneShotOneKill/Assets/Script/UGUI/Lobby/MoneyCard.cs

22 lines
545 B
C#

using TMPro;
using UnityEngine.UI;
public class MoneyCard : CardBase
{
public Image i_money;
public TextMeshProUGUI t_money;
public override void Set<T>(T _base)
{
base.Set(_base);
var id = int.Parse(_base.ToString());
i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(id);
t_money.text = MyValue.sdata.Get_ItemAmount(id).ToString();
}
public void Set_NeedMoney(int id, int amount)
{
i_money.sprite = UIAtlasMgr.Ins.Get_Sprite(id);
t_money.text = amount.ToString();
}
}