OneShotOneKill/Assets/Script/UGUI/Ingame/DungeonInfo.cs

15 lines
521 B
C#

using TMPro;
using UnityEngine;
public class DungeonInfo : MonoBehaviour
{
public TextMeshProUGUI[] texts; // 0 난이도, 1 던전 위치
public DungeonProcess m_DungeonProcess;
public void Set()
{
texts[0].text = table_localtext.Ins.Get_Text(210 + MyValue.m_MyStageData.m_Diff);
var worlddata = table_WorldMapConfig.Ins.Get_Data(MyValue.m_MyStageData.m_Chapter);
texts[1].text = $"{table_localtext.Ins.Get_Text(worlddata.n_StageName)} {MyValue.m_MyStageData.m_Stage}F";
}
}