46 lines
988 B
C#
46 lines
988 B
C#
using System;
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using TMPro;
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using UnityEngine;
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public class WinUI : MonoBehaviourSingletonTemplate<WinUI>
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{
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public TextMeshProUGUI[] texts; // 0 획득 경험치, 1 lv(전), 2 lv(후), 3 골드, 4 소울
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public SliderBase slider_exp;
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Action act_rtnlobby;
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public void Set(Action rtnlobby)
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{
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On();
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act_rtnlobby = rtnlobby;
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slider_exp.Set(0f);
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slider_exp.Set_Next(0.5f);
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Get_Reward();
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}
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void Get_Reward()
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{ // 서버에 저장
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}
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public void OnClick_Btn(GameObject go)
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{
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switch (go.name)
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{
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case "btn_ad":
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ADInfo.Ins.Show_AD(() =>
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{
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Get_Reward(); // 정인호 : 한 번 더 획득하는데 ui 필요하지 않나?
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Off();
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});
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break;
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default: Off(); break;
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}
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}
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public override void Off()
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{
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base.Off();
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act_rtnlobby();
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}
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} |