namespace Assets.HeroEditor4D.Common.Scripts.Enums
{
public enum CharacterState
Idle = 0,
Ready = 1,
Walk = 2,
Run = 3,
Jump = 4,
Climb = 5,
Death = 9,
ShieldBlock = 10,
WeaponBlock = 11,
Evasion = 12,
Dance = 13
}