28 lines
989 B
C#
28 lines
989 B
C#
using UnityEngine;
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using UnityEngine.U2D;
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public class UIAtlasMgr : MonoBehaviourSingletonTemplate<UIAtlasMgr>
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{
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SpriteAtlas UIAtlas;
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public void Set(SpriteAtlas sa)
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{
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DontDestroy();
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UIAtlas = sa;
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}
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public bool LoadAtlas() { return UIAtlas != null; }
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public Sprite Get_Sprite(int itemid)
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{
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//var itemData = table_ItemList.Ins.Get_Data_orNull(itemid);
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//return UIAtlas.GetSprite(DSUtil.CheckNull(itemData) ? "" : itemData.s_ItemIcon);
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return null;
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}
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public Sprite Get_Sprite(string _name) { return UIAtlas.GetSprite(_name); }
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public Sprite Get_CardGrade_Sprite(eGrade grade) { return UIAtlas.GetSprite($"card_0{(int)grade}"); }
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public Sprite Get_SmallCardGrade_Sprite(eGrade grade) { return UIAtlas.GetSprite($"skill_bg_0{(int)grade}"); }
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/// <summary>
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/// 7 비활성화 버튼
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/// </summary>
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public Sprite Get_Button_Sprite(int index) { return UIAtlas.GetSprite($"btn_{index:D2}"); }
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} |