OneShotOneKill/Assets/Script/UGUI/Lobby/MainMenu/3_Equipment/EquipmentInvenCard.cs

28 lines
688 B
C#

using UnityEngine.UI;
public class EquipmentInvenCard : CardBase
{
public Image[] images; // 0 아이콘
SD_EquipmentData m_sData;
public override void Set<T>(T _base)
{
base.Set(_base);
if (_base != null)
{
m_sData = _base as SD_EquipmentData;
images[0].enabled = true;
images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_sData.TableID);
}
else
{
images[0].enabled = false;
}
}
public override void OnClick_Card()
{
LobbyUIManager.Ins.Get_MainMenu<MainMenu_Equipment>(MainMenuType.Equip).m_CommonPopup.Set(eEquipCommonPopup.Inven, m_sData);
}
}