RandomGFGoStop/Assets/Scripts/UI/Popup/MissionSuccessPopup.cs

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2025-09-04 23:20:04 +00:00
using System.Collections;
using TMPro;
using UnityEngine;
public class MissionSuccessPopup : MonoBehaviour
{
public static bool isMain;
public TextMeshProUGUI t_mission;
public void Set()
{
gameObject.SetActive(true);
GameManager.Sound.PlaySFX(ESFXType.Open_Popup);
StartCoroutine(Co_Off());
t_mission.text = isMain ? $"메인미션 x{GamePanel.Instance.dic_missionRate[GamePanel.Instance.CurMission]}" :
$"서브미션 x{GamePanel.Instance.dic_submisstionRate[GamePanel.Instance.CurSubMission]}";
}
IEnumerator Co_Off()
{
yield return new WaitForSeconds(2.5f);
gameObject.SetActive(false);
}
}