RandomGFGoStop/Assets/Scripts/My/uScrollViewMgr.cs

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2.5 KiB
C#
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2025-08-29 00:59:06 +00:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class uScrollViewMgr : MonoBehaviour
{
public ScrollRect m_ScrollRect;
public GameObject m_Content;
public GameObject go_card;
protected List<CardBase> list_CardBase = new List<CardBase>();
protected RectTransform contentRt;
protected CardBase m_SelectCard;
void Awake()
{
Init();
}
protected virtual void Init()
{
if (DSUtil.CheckNull(contentRt))
{
if (m_ScrollRect)
contentRt = m_ScrollRect.content;
else if (m_Content)
contentRt = m_Content.GetComponent<RectTransform>();
}
}
protected void CardBase_AllOff()
{
for (int i = 0; i < list_CardBase.Count; i++)
list_CardBase[i].gameObject.SetActive(false);
}
CardBase MakeCard(int i)
{
CardBase temp;
if (list_CardBase.Count > i) temp = list_CardBase[i];
else
{
temp = DSUtil.Get_Clone<CardBase>(go_card, contentRt);
list_CardBase.Add(temp);
}
return temp;
}
protected virtual void Set_ScrollView<T>(List<T> _lst, int idata = -1)
{
Init();
CardBase_AllOff();
for (int i = 0; i < _lst.Count; i++)
MakeCard(i).Set(_lst[i], i, idata);
}
protected virtual void Set_ScrollView_NotSet(int _makecount)
{
Init();
for (int i = 0; i < _makecount; i++)
{
if (list_CardBase.Count > i) { }
else list_CardBase.Add(DSUtil.Get_Clone<CardBase>(go_card, contentRt));
}
CardBase_AllOff();
}
protected void ScrollTo_XY(Transform target)
{
Canvas.ForceUpdateCanvases();
contentRt.anchoredPosition = (Vector2)m_ScrollRect.transform.InverseTransformPoint(contentRt.position) - (Vector2)m_ScrollRect.transform.InverseTransformPoint(target.position);
}
protected void ScrollTo(Transform target, bool vertical)
{
Canvas.ForceUpdateCanvases();
Vector2 offset = (Vector2)m_ScrollRect.transform.InverseTransformPoint(contentRt.position) - (Vector2)m_ScrollRect.transform.InverseTransformPoint(target.position);
Vector2 anchor = contentRt.anchoredPosition;
if (vertical) anchor.y = offset.y - target.GetComponent<RectTransform>().sizeDelta.y;
else anchor.x = offset.x - target.GetComponent<RectTransform>().sizeDelta.x;
contentRt.anchoredPosition = anchor;
}
}