20 lines
431 B
C#
20 lines
431 B
C#
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using UnityEngine;
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public class TimeManager : MonoBehaviour
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{
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public static readonly float[] GAME_SPEEDS = new float[3]{ 1, 1.5f, 2 };
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public static float GAME_SPEED = 1;
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public void ChangeGameSpeed(int index)
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{
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if (index < 0 || index >= GAME_SPEEDS.Length)
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{
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GAME_SPEED = GAME_SPEEDS[0];
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}
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else
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{
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GAME_SPEED = GAME_SPEEDS[index];
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}
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}
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}
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