RandomGFGoStop/Assets/Scripts/UI/GamePanel/GamePanel_CheckMathAfterDis...

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2025-08-27 21:08:17 +00:00
using CodeJay.Enum;
using UnityEngine;
public partial class GamePanel : MonoBehaviour
{
private enum ECheckDiscardMatchedState
{
CheckMatchedCardNumber,
CardSelectLogic,
WaitForCardSelect,
Complete
}
internal int _checkIndex = 0;
private ECheckDiscardMatchedState _checkMatchedDiscardState = ECheckDiscardMatchedState.CheckMatchedCardNumber;
private EEffectDirectType _checkDiscardEffectType = EEffectDirectType.Max;
private void InitCheckMatchedAfterDiscardData()
{
_checkIndex = 0;
_checkMatchedDiscardState = ECheckDiscardMatchedState.CheckMatchedCardNumber;
_checkDiscardEffectType = EEffectDirectType.Max;
}
private void CheckDiscardMatchedStateMachine()
{
switch (_checkMatchedDiscardState)
{
case ECheckDiscardMatchedState.CheckMatchedCardNumber:
{
if (_discardSlot == null)
{
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
break;
}
var matchedFloorCards = GetMatchedCardSlots(ECardLocationType.Floor, _discardSlot.MonthType);
// <20><><EFBFBD><EFBFBD> <20><> 4<><34>: <20>ڻ<EFBFBD> / <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (matchedFloorCards.Count == 4)
{
GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
if (_useBomb)
{
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
_useBomb = false;
}
else
{
if (_dicBbug_State.ContainsKey(_discardSlot.MonthType))
{
// <20><><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̾ <20>ߴٸ<DFB4>
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if (_dicBbug_State[_discardSlot.MonthType] == EBbugState.Player)
{
_checkDiscardEffectType = PlayerTurn ? EEffectDirectType.GetBbug_Own : EEffectDirectType.GetBbug;
_checkIndex = PlayerTurn ? 2 : 1;
}
// <20><><EFBFBD><EFBFBD> AI<41><49> <20>ߴٸ<DFB4>
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else if (_dicBbug_State[_discardSlot.MonthType] == EBbugState.AI)
{
_checkDiscardEffectType = PlayerTurn ? EEffectDirectType.GetBbug : EEffectDirectType.GetBbug_Own;
_checkIndex = PlayerTurn ? 1 : 2;
}
// ī<><20><><EFBFBD><EFBFBD> <20><> 4<><34><EFBFBD><EFBFBD> <20>Ȱ<EFBFBD><C8B0>̱<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD>.
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else
{
LogicalError($"{nameof(CheckDiscardMatchedStateMachine)} Logical Error");
}
}
else
{
_checkDiscardEffectType = EEffectDirectType.GetBbug;
_checkIndex = 1;
}
for (int i = 0; i < matchedFloorCards.Count; i++)
_lstAvailableCardTypes.Add(matchedFloorCards[i].CardType);
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>ʽ<EFBFBD>ī<EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
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if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_1))
{
if (_dicReservedBonusCard[ECardType.Bonus_1] == _discardSlot.MonthType)
_lstAvailableCardTypes.Add(ECardType.Bonus_1);
}
if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_2))
{
if (_dicReservedBonusCard[ECardType.Bonus_2] == _discardSlot.MonthType)
_lstAvailableCardTypes.Add(ECardType.Bonus_2);
}
if (_dicReservedBonusCard.ContainsKey(ECardType.Bonus_3))
{
if (_dicReservedBonusCard[ECardType.Bonus_3] == _discardSlot.MonthType)
_lstAvailableCardTypes.Add(ECardType.Bonus_3);
}
BringOtherPlayersPeeCard(_checkIndex, PlayerTurn);
_checkIndex = 0;
_delay = EffectPanel.Direct(_checkDiscardEffectType, PlayerTurn);
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
}
}
// <20><><EFBFBD><EFBFBD> <20><> 3<><33>: ī<><C4AB> <20><><EFBFBD><EFBFBD>
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else if (matchedFloorCards.Count == 3)
{
GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
_delay = (CardSlot.TWEEN_DURATION * 1.25f) / GameSpeed;
_checkMatchedDiscardState = ECheckDiscardMatchedState.CardSelectLogic;
}
// <20><><EFBFBD><EFBFBD> <20><> 2<><32>: <20>ٴ<EFBFBD><D9B4>п<EFBFBD> <20><>ġ<EFBFBD><C4A1>.
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else if (matchedFloorCards.Count == 2)
{
GameManager.Sound.PlaySFX(ESFXType.Card_Hit);
_lstAvailableCardTypes.Add(matchedFloorCards[0].CardType);
_lstAvailableCardTypes.Add(matchedFloorCards[1].CardType);
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
_delay = 0.05f;
}
// <20>ٴ<EFBFBD><D9B4>п<EFBFBD> <20><>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
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else if (matchedFloorCards.Count == 1)
{
GameManager.Sound.PlaySFX(ESFXType.Card_NoHit);
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
}
else
{
// _discardSlot<6F><74> Null<6C><6C> <20><><EFBFBD><EFBFBD> <20>п<EFBFBD><D0BF><EFBFBD> Flip ī<><20><><EFBFBD><EFBFBD> <20><> <20>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD>.
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if (_discardSlot != null)
LogicalError($"{nameof(CheckDiscardMatchedStateMachine)} Logical Error");
}
}
break;
case ECheckDiscardMatchedState.CardSelectLogic:
{
var matchedFloorCards = GetMatchedCardSlots(ECardLocationType.Floor, _discardSlot.MonthType);
ECardType leftCard = ECardType.Max;
ECardType rightCard = ECardType.Max;
for (int i = 0; i < matchedFloorCards.Count; i++)
{
if (matchedFloorCards[i].CardType == _discardSlot.CardType)
continue;
else
{
if (leftCard == ECardType.Max)
leftCard = matchedFloorCards[i].CardType;
else if (rightCard == ECardType.Max)
rightCard = matchedFloorCards[i].CardType;
else
break;
}
}
ECardScoreType leftScoreType = CodeJay.CodeJayUtility.Converter.CardTypeToScoreType(leftCard);
ECardScoreType rightScoreType = CodeJay.CodeJayUtility.Converter.CardTypeToScoreType(rightCard);
bool isDoublePee_left = CodeJay.CodeJayUtility.Utility.IsDoublePee(leftCard, UseSepYulgget_To_Pee);
bool isDoublePee_right = CodeJay.CodeJayUtility.Utility.IsDoublePee(rightCard, UseSepYulgget_To_Pee);
// <20><><EFBFBD>ǰ<EFBFBD> <20>ƴϰ<C6B4> <20><><EFBFBD> ī<><20><> <20><> '<27><>' <20><> <20><>
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if (isDoublePee_left == false && isDoublePee_right == false && leftScoreType == ECardScoreType.Pee && rightScoreType == ECardScoreType.Pee)
{
CardSelectCallback_Discard(Random.Range(0, 2) == 0 ? leftCard : rightCard);
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
_delay = 0.2f;
}
else
{
if (PlayerTurn)
{
GameManager.UI.ShowNStackPopup<FloorCardSelectPopup>(EPopupType.FloorCardSelectPopup).SetData(leftCard, rightCard, this.CardSelectCallback_Discard);
_checkMatchedDiscardState = ECheckDiscardMatchedState.WaitForCardSelect;
_delay = 0.2f;
}
else
{
GameManager.UI.ShowNStackPopup<WaitForAIBehaviourPopup>(EPopupType.WaitForAIBehaviourPopup).SetData(1f);
CardSelectCallback_Discard(Random.Range(0, 2) > 0 ? leftCard : rightCard);
_delay = 1f;
_checkMatchedDiscardState = ECheckDiscardMatchedState.WaitForCardSelect;
}
}
}
break;
case ECheckDiscardMatchedState.WaitForCardSelect:
if (GameManager.UI.IsAnyPopupOpened() == false)
{
_checkMatchedDiscardState = ECheckDiscardMatchedState.Complete;
}
break;
case ECheckDiscardMatchedState.Complete:
{
_delay = 0.2f;
InitCheckMatchedAfterDiscardData();
CurrentCoroutineType = EGameWorkFlowType.FlipCenterCard;
}
break;
}
}
private void CardSelectCallback_Discard(ECardType type)
{
_lstAvailableCardTypes.Add(type);
_lstAvailableCardTypes.Add(_discardSlot.CardType);
}
}