61 lines
2.6 KiB
C#
61 lines
2.6 KiB
C#
|
|
// <copyright file="IEventsClient.cs" company="Google Inc.">
|
||
|
|
// Copyright (C) 2014 Google Inc.
|
||
|
|
//
|
||
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
|
// you may not use this file except in compliance with the License.
|
||
|
|
// You may obtain a copy of the License at
|
||
|
|
//
|
||
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||
|
|
//
|
||
|
|
// Unless required by applicable law or agreed to in writing, software
|
||
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
|
// See the License for the specific language governing permissions and
|
||
|
|
// limitations under the License.
|
||
|
|
// </copyright>
|
||
|
|
#if UNITY_ANDROID
|
||
|
|
namespace GooglePlayGames.BasicApi.Events
|
||
|
|
{
|
||
|
|
using System;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// An interface for interacting with events.
|
||
|
|
///
|
||
|
|
/// <para>See online <a href="https://developers.google.com/games/services/common/concepts/events">
|
||
|
|
/// documentation for Events</a> for more information.</para>
|
||
|
|
///
|
||
|
|
/// All callbacks in this interface must be invoked on the game thread.
|
||
|
|
/// </summary>
|
||
|
|
public interface IEventsClient
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Fetches all events defined for this game.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="source">The source of the event (i.e. whether we can return stale cached
|
||
|
|
/// values).</param>
|
||
|
|
/// <param name="callback">A callback for the results of the request. The passed list will only
|
||
|
|
/// be non-empty if the request succeeded. This callback will be invoked on the game thread.
|
||
|
|
/// </param>
|
||
|
|
void FetchAllEvents(DataSource source, Action<ResponseStatus, List<IEvent>> callback);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Fetches the event with the specified ID.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="source">The source of the event (i.e. whether we can return stale cached
|
||
|
|
/// values).</param>
|
||
|
|
/// <param name="eventId">The ID of the event.</param>
|
||
|
|
/// <param name="callback">A callback for the result of the event. If the request failed, the
|
||
|
|
/// passed event will be null. This callback will be invoked on the game thread.</param>
|
||
|
|
void FetchEvent(DataSource source, string eventId, Action<ResponseStatus, IEvent> callback);
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Increments the indicated event.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="eventId">The ID of the event to increment.</param>
|
||
|
|
/// <param name="stepsToIncrement">The number of steps to increment by.</param>
|
||
|
|
void IncrementEvent(string eventId, uint stepsToIncrement);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#endif
|