RandomGFGoStop/Assets/Scripts/UI/ScoreSynchronizer.cs

39 lines
1.0 KiB
C#
Raw Normal View History

2025-08-27 21:08:17 +00:00
using UnityEngine;
public class ScoreSynchronizer : MonoBehaviour
{
[SerializeField] private bool IsPlayer = true;
private TMPro.TextMeshProUGUI tmp;
private void Awake()
{
tmp = this.GetComponent<TMPro.TextMeshProUGUI>();
if (GameManager.Instance != null)
{
GameManager.Event.RegistEvent(EEventType.OnInitializeGame, this.OnInitializeGame);
GameManager.Event.RegistEvent(EEventType.OnSynchronizeScore, this.OnSynchronizeScore);
}
}
private void OnDestroy()
{
if (GameManager.Instance != null)
{
GameManager.Event.RemoveEvent(EEventType.OnInitializeGame, this.OnInitializeGame);
GameManager.Event.RemoveEvent(EEventType.OnSynchronizeScore, this.OnSynchronizeScore);
}
}
private void OnInitializeGame()
{
tmp.text = "0 <20><>";
}
private void OnSynchronizeScore()
{
tmp.text = GamePanel.Instance.GetTotalScore(IsPlayer, false).ToString() + " <20><>";
}
}