91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
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// <copyright file="NearbyConnectionConfiguration.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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namespace GooglePlayGames.BasicApi.Nearby
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{
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using System;
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using GooglePlayGames.OurUtils;
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/// <summary>
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/// Represents the configuration for a Nearby Connections operation.
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/// Includes initialization status and client-specific configuration.
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/// </summary>
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public enum InitializationStatus
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{
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/// <summary>
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/// Indicates that the initialization was successful.
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/// </summary>
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Success,
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/// <summary>
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/// Signifies that a version update is required for nearby connections.
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/// </summary>
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VersionUpdateRequired,
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/// <summary>
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/// Denotes that an internal error occurred during initialization.
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/// </summary>
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InternalError
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}
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/// <summary>
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/// Defines the configuration for establishing a Nearby connection.
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/// This includes parameters like client ID and initialization callback.
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/// </summary>
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public struct NearbyConnectionConfiguration
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{
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/// <summary>
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/// A constant integer representing the maximum payload length for unreliable messages.
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/// </summary>
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public const int MaxUnreliableMessagePayloadLength = 1168;
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/// <summary>
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/// A constant integer representing the maximum payload length for reliable messages.
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/// </summary>
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public const int MaxReliableMessagePayloadLength = 4096;
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private readonly Action<InitializationStatus> mInitializationCallback;
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private readonly long mLocalClientId;
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/// <summary>
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/// Initializes a new instance of the <see cref="NearbyConnectionConfiguration"/> struct.
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/// </summary>
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/// <param name="callback">A callback that will be invoked when initialization completes.</param>
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/// <param name="localClientId">The unique identifier for the local client.</param>
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public NearbyConnectionConfiguration(Action<InitializationStatus> callback,
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long localClientId)
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{
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this.mInitializationCallback = Misc.CheckNotNull(callback);
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this.mLocalClientId = localClientId;
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}
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/// <summary>
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/// Gets the unique identifier for the local client.
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/// </summary>
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public long LocalClientId
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{
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get { return mLocalClientId; }
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}
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/// <summary>
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/// Gets the callback to be invoked upon the completion of initialization.
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/// </summary>
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public Action<InitializationStatus> InitializationCallback
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{
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get { return mInitializationCallback; }
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}
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}
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}
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