40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
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// <copyright file="Player.cs" company="Google Inc.">
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// Copyright (C) 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames.BasicApi
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{
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/// <summary>
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/// Represents a player. A player is different from a participant! The participant is
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/// an entity that takes part in a particular match; a Player is a real-world person
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/// (tied to a Games account). The player exists across matches, the Participant
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/// only exists in the context of a particular match.
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/// </summary>
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public class Player : PlayGamesUserProfile
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{
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/// <summary>
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/// Constructor for Player.
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/// </summary>
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/// <param name="displayName">The display name of the player.</param>
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/// <param name="playerId">The player ID of the player.</param>
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/// <param name="avatarUrl">The URL of the player's avatar.</param>
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internal Player(string displayName, string playerId, string avatarUrl)
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: base(displayName, playerId, avatarUrl)
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{
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}
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}
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}
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#endif
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