RandomGFGoStop/Assets/GooglePlayGames/com.google.play.games/Runtime/Scripts/BasicApi/RecallAccess.cs

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2025-09-07 01:22:33 +00:00
// <copyright file="RecallAccess.cs" company="Google Inc.">
// Copyright (C) 2023 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
#if UNITY_ANDROID
namespace GooglePlayGames.BasicApi
{
using System.Collections.Generic;
using UnityEngine.SocialPlatforms;
/// <summary>
/// Recall Access data. This is the callback data
/// when requesting Recall Access.
/// </summary>
public class RecallAccess
{
///<summary>
/// The session ID for the Recall Access.
/// </summary>
private string mSessionId;
/// <summary>
/// Constructs a new RecallAccess object with the given session ID.
/// </summary>
/// <param name="sessionId">The session ID for the Recall Access.</param>
internal RecallAccess(string sessionId)
{
mSessionId = sessionId;
}
/// <summary>
/// The session ID for the Recall Access.
/// </summary>
public string sessionId
{
get { return mSessionId; }
internal set { mSessionId = value; }
}
}
}
#endif