57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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// <copyright file="RecallAccess.cs" company="Google Inc.">
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// Copyright (C) 2023 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// </copyright>
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#if UNITY_ANDROID
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namespace GooglePlayGames.BasicApi
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{
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using System.Collections.Generic;
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using UnityEngine.SocialPlatforms;
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/// <summary>
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/// Recall Access data. This is the callback data
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/// when requesting Recall Access.
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/// </summary>
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public class RecallAccess
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{
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///<summary>
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/// The session ID for the Recall Access.
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/// </summary>
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private string mSessionId;
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/// <summary>
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/// Constructs a new RecallAccess object with the given session ID.
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/// </summary>
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/// <param name="sessionId">The session ID for the Recall Access.</param>
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internal RecallAccess(string sessionId)
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{
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mSessionId = sessionId;
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}
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/// <summary>
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/// The session ID for the Recall Access.
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/// </summary>
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public string sessionId
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{
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get { return mSessionId; }
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internal set { mSessionId = value; }
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}
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}
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}
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#endif
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