RandomGFGoStop/Assets/Scripts/UI/HuntingSlot.cs

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C#
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2025-08-27 21:08:17 +00:00
using UnityEngine;
using UnityEngine.UI;
using CodeJay.Classes;
using UnityEngine.ResourceManagement.AsyncOperations;
using BansheeGz.BGDatabase;
using UnityEngine.EventSystems;
public class HuntingSlot : MonoBehaviour
{
[SerializeField] private TMPro.TextMeshProUGUI NameTMP;
[Space(20)]
[SerializeField] private Image AI_Left;
[SerializeField] private Image AI_Right;
[SerializeField] private Image Frame_Left;
[SerializeField] private Image Frame_Right;
[SerializeField] private Image Block_Left;
[SerializeField] private Image Block_Right;
[SerializeField] private Image Block_Lock_Left;
[SerializeField] private Image Block_Lock_Right;
[SerializeField] private Image Block_Heart_Left;
[SerializeField] private Image Block_Heart_Right;
[SerializeField] private GameObject ClearGO_Left;
[SerializeField] private GameObject ClearGO_Right;
[SerializeField] private GameObject[] Right_GOs;
[SerializeField] private ScrollRect sr;
private bool _fullview_Left = false;
private bool _fullview_Right = false;
private HuntingData _data_left;
private HuntingData _data_right;
private DB_HuntingData _huntigdata_left;
private DB_HuntingData _huntigdata_right;
private BGId _huntingListID;
public void SetData(int index, int unlockTargetIndex)
{
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(Mathf.FloorToInt((float)((float)index / 2.0f)));
_huntingListID = huntingListData.Id;
_data_left = GameManager.DB.GetHuntingData(index);
_data_right = GameManager.DB.GetHuntingData(index + 1);
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
{
AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
}
NameTMP.text = huntingListData.DBF_Title;
//NameTMP.text = $"{huntingListData.DBF_Title}\n<color=yellow>{_data_left.Name}</color>";
//AI_Left.sprite = GameManager.Resource.GetAISpriteFromResources(_data_left.TextureIndex);
if (_data_right == null)
{
for (int i = 0; i < Right_GOs.Length; i++)
Right_GOs[i].SetActive(false);
}
else
{
for (int i = 0; i < Right_GOs.Length; i++)
Right_GOs[i].SetActive(true);
_huntigdata_right = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_right.HuntingDataID));
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
{
AI_Right.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_right.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
}
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
}
// 도달 못함
if (GameManager.DB.IsAllUnlocked())
{
_fullview_Left = true;
_fullview_Right = true;
ClearGO_Left.SetActive(true);
ClearGO_Right.SetActive(true);
Frame_Left.enabled = false;
Frame_Right.enabled = false;
Block_Lock_Left.enabled = false;
Block_Lock_Right.enabled = false;
Block_Heart_Left.enabled = false;
Block_Heart_Right.enabled = false;
Block_Left.enabled = false;
Block_Right.enabled = false;
}
else if (_data_left.Index > unlockTargetIndex)
{
_fullview_Left = false;
_fullview_Right = false;
ClearGO_Left.SetActive(false);
Frame_Left.enabled = false;
Block_Left.enabled = true;
Block_Lock_Left.enabled = true;
Block_Heart_Left.enabled = false;
if (_data_right != null)
{
ClearGO_Right.SetActive(false);
Frame_Right.enabled = false;
Block_Right.enabled = true;
Block_Lock_Right.enabled = true;
Block_Heart_Right.enabled = false;
}
}
else if (_data_left.Index == unlockTargetIndex)
{
// 1단계 클리어 해야함
_fullview_Left = false;
_fullview_Right = false;
ClearGO_Left.SetActive(false);
Frame_Left.enabled = true;
Block_Left.enabled = true;
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = true;
if (_data_right != null)
{
ClearGO_Right.SetActive(false);
Frame_Right.enabled = false;
Block_Right.enabled = true;
Block_Lock_Right.enabled = true;
Block_Heart_Right.enabled = false;
}
}
else if (_data_right != null)
{
// 2단계 클리어 해야함
// 두 if문 조건 교체 (복구)
if (_data_right.Index == unlockTargetIndex)
{
_fullview_Left = true;
_fullview_Right = false;
ClearGO_Left.SetActive(true);
Frame_Left.enabled = false;
Block_Left.enabled = false;
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = false;
ClearGO_Right.SetActive(false);
Frame_Right.enabled = true;
Block_Right.enabled = true;
Block_Lock_Right.enabled = false;
Block_Heart_Right.enabled = true;
}
else if (_data_right.Index < unlockTargetIndex)
{
_fullview_Left = true;
_fullview_Right = true;
ClearGO_Left.SetActive(true);
ClearGO_Right.SetActive(true);
Frame_Left.enabled = false;
Frame_Right.enabled = false;
Block_Left.enabled = false;
Block_Right.enabled = false;
Block_Lock_Left.enabled = false;
Block_Lock_Right.enabled = false;
Block_Heart_Left.enabled = false;
Block_Heart_Right.enabled = false;
}
}
// 왼쪽 데이터만 있고(총 데이터가 홀수일 경우) 클리어함
else
{
_fullview_Left = true;
_fullview_Right = false;
ClearGO_Left.SetActive(true);
Frame_Left.enabled = false;
Block_Left.enabled = false;
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = false;
}
}
public void ClickAIImage(bool isLeft)
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (isLeft)
{
if (_fullview_Left)
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, new BGId(_data_left.HuntingDataID), _huntingListID);
}
else
{
if (_data_right != null && _fullview_Right)
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, new BGId(_data_right.HuntingDataID), _huntingListID);
}
}
public void OnBeginDrag(PointerEventData eventData)
{
sr.OnBeginDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
sr.OnDrag(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
sr.OnEndDrag(eventData);
}
}