결과 화면 작업 중..., 흔듦 적용안되는 거 수정
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
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objectReference: {fileID: 0}
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- target: {fileID: 1027048056866661819, guid: 0d0c9396478cbd94f8a62219f900df87, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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- target: {fileID: 5582549817130953831, guid: 0d0c9396478cbd94f8a62219f900df87, type: 3}
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propertyPath: m_Name
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value: resultxinfocard
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objectReference: {fileID: 0}
|
|
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m_RemovedComponents: []
|
|
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m_RemovedGameObjects: []
|
|
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m_AddedGameObjects: []
|
|
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m_AddedComponents: []
|
|
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m_SourcePrefab: {fileID: 100100000, guid: 0d0c9396478cbd94f8a62219f900df87, type: 3}
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|
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--- !u!224 &7238888999980610810 stripped
|
|
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RectTransform:
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|
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m_CorrespondingSourceObject: {fileID: 1027048056866661819, guid: 0d0c9396478cbd94f8a62219f900df87, type: 3}
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|
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m_PrefabInstance: {fileID: 7653161633284968769}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
||||||
|
|
|
||||||
|
|
@ -72098,7 +72098,8 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
aiImage: {fileID: 922729938}
|
aiImage: {fileID: 922729938}
|
||||||
TargetLevelIndexTMP: {fileID: 638013397}
|
TargetLevelIndexTMP: {fileID: 933070233}
|
||||||
|
t_point: {fileID: 1087037063}
|
||||||
adviceTMP: {fileID: 1585505910}
|
adviceTMP: {fileID: 1585505910}
|
||||||
PrologueEventID: PmzAlj6y80GEP94KMgPTfA
|
PrologueEventID: PmzAlj6y80GEP94KMgPTfA
|
||||||
speechBubbleNomalText:
|
speechBubbleNomalText:
|
||||||
|
|
|
||||||
|
|
@ -440,7 +440,6 @@ public partial class GamePanel : MonoBehaviour
|
||||||
int ai_Ghwang = GetScoreBoardTypeNumber(false, ECardScoreType.Ghwang);
|
int ai_Ghwang = GetScoreBoardTypeNumber(false, ECardScoreType.Ghwang);
|
||||||
|
|
||||||
|
|
||||||
// <20><><EFBFBD><EFBFBD>, <20>ǹ<EFBFBD>, <20><><EFBFBD><EFBFBD> üũ
|
|
||||||
if (isPlayerWon)
|
if (isPlayerWon)
|
||||||
{
|
{
|
||||||
if (AI_Go > 0)
|
if (AI_Go > 0)
|
||||||
|
|
@ -458,6 +457,11 @@ public partial class GamePanel : MonoBehaviour
|
||||||
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Gwhangbak) == false)
|
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Gwhangbak) == false)
|
||||||
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Gwhangbak);
|
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Gwhangbak);
|
||||||
}
|
}
|
||||||
|
if (Player_Bell > 0)
|
||||||
|
{
|
||||||
|
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Shake) == false)
|
||||||
|
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Shake);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -476,6 +480,11 @@ public partial class GamePanel : MonoBehaviour
|
||||||
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Gwhangbak) == false)
|
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Gwhangbak) == false)
|
||||||
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Gwhangbak);
|
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Gwhangbak);
|
||||||
}
|
}
|
||||||
|
if (AI_Bell > 0)
|
||||||
|
{
|
||||||
|
if (_hashScoreMultiplyTypes.Contains(EScoreMutiplyType.Shake) == false)
|
||||||
|
_hashScoreMultiplyTypes.Add(EScoreMutiplyType.Shake);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_hashScoreMultiplyTypes.Count <= 0)
|
if (_hashScoreMultiplyTypes.Count <= 0)
|
||||||
|
|
|
||||||
|
|
@ -58,7 +58,7 @@ public class HuntingSlot : CardBase
|
||||||
texts_price[0].text = _data_left.NeedKey.ToString();
|
texts_price[0].text = _data_left.NeedKey.ToString();
|
||||||
texts_price[1].text = _data_right.NeedHeart.ToString();
|
texts_price[1].text = _data_right.NeedHeart.ToString();
|
||||||
texts[0].text = $"Lv.{_data_left.NeedLv}";
|
texts[0].text = $"Lv.{_data_left.NeedLv}";
|
||||||
texts[1].text = $"점 {"???"}";
|
texts[1].text = $"점 {_data_left.NeedLv * DBManager.NORMAL_GAME_STAKE_PER_LEVEL}";
|
||||||
|
|
||||||
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
|
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,13 @@
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using DG.Tweening;
|
|
||||||
using TMPro;
|
|
||||||
using System;
|
using System;
|
||||||
using CodeJay.Defines;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class MainPanel : MonoBehaviour
|
public class MainPanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private UnityEngine.UI.Image aiImage;
|
[SerializeField] private UnityEngine.UI.Image aiImage;
|
||||||
[SerializeField] private TMPro.TextMeshProUGUI TargetLevelIndexTMP;
|
[SerializeField] private TextMeshProUGUI TargetLevelIndexTMP, t_point;
|
||||||
[SerializeField] private TextMeshProUGUI adviceTMP;
|
[SerializeField] private TextMeshProUGUI adviceTMP;
|
||||||
|
|
||||||
[SerializeField] private string PrologueEventID;
|
[SerializeField] private string PrologueEventID;
|
||||||
|
|
@ -120,7 +118,8 @@ public class MainPanel : MonoBehaviour
|
||||||
|
|
||||||
private void OnSynchronizeNormalGameData()
|
private void OnSynchronizeNormalGameData()
|
||||||
{
|
{
|
||||||
TargetLevelIndexTMP.text = GameManager.DB.NormalGameLevel.ToString();
|
TargetLevelIndexTMP.text = $"Lv.{GameManager.DB.NormalGameLevel}";
|
||||||
|
t_point.text = $"{GameManager.DB.NormalGameLevel * DBManager.NORMAL_GAME_STAKE_PER_LEVEL}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClickStartGame()
|
public void ClickStartGame()
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class ResultPopup : PopupBase
|
public class ResultPopup : PopupBase
|
||||||
{
|
{
|
||||||
|
public ResultxList m_ResultxList;
|
||||||
public GameObject[] gos_bankrupt; // 0 상대 파산, 1 내가 파산
|
public GameObject[] gos_bankrupt; // 0 상대 파산, 1 내가 파산
|
||||||
public GameObject[] gos_result; // 0 승리, 1 패배
|
public GameObject[] gos_result; // 0 승리, 1 패배
|
||||||
public TextMeshProUGUI t_Cal;
|
public TextMeshProUGUI t_Cal;
|
||||||
|
|
@ -16,7 +17,6 @@ public class ResultPopup : PopupBase
|
||||||
|
|
||||||
[SerializeField] private TextMeshProUGUI ButtonlabelTMP;
|
[SerializeField] private TextMeshProUGUI ButtonlabelTMP;
|
||||||
[SerializeField] private TextMeshProUGUI DetailTMP;
|
[SerializeField] private TextMeshProUGUI DetailTMP;
|
||||||
[SerializeField] private GameObject DetailButtonGO;
|
|
||||||
|
|
||||||
[SerializeField] private GameObject[] NormalGameObjects;
|
[SerializeField] private GameObject[] NormalGameObjects;
|
||||||
[SerializeField] private GameObject[] ClearChallengeObjects;
|
[SerializeField] private GameObject[] ClearChallengeObjects;
|
||||||
|
|
@ -88,7 +88,8 @@ public class ResultPopup : PopupBase
|
||||||
DSUtil.InActivateGameObjects(gos_bankrupt);
|
DSUtil.InActivateGameObjects(gos_bankrupt);
|
||||||
GoldTMP.enabled = true;
|
GoldTMP.enabled = true;
|
||||||
DetailTMP.enabled = false;
|
DetailTMP.enabled = false;
|
||||||
DetailButtonGO.SetActive(true);
|
|
||||||
|
list_xinfo.ForEach(f => f.mul = 0); // 초기화
|
||||||
|
|
||||||
DetailTMP.text = GamePanel.Instance.GetDetailString(_gameResult);
|
DetailTMP.text = GamePanel.Instance.GetDetailString(_gameResult);
|
||||||
|
|
||||||
|
|
@ -102,7 +103,7 @@ public class ResultPopup : PopupBase
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gameResult)
|
if (gameResult)
|
||||||
{
|
{ // win
|
||||||
ButtonlabelTMP.text = "다음판 <size=40><color=yellow>2배</color></size>";
|
ButtonlabelTMP.text = "다음판 <size=40><color=yellow>2배</color></size>";
|
||||||
|
|
||||||
if (fixedScore <= 0)
|
if (fixedScore <= 0)
|
||||||
|
|
@ -136,12 +137,11 @@ public class ResultPopup : PopupBase
|
||||||
if (multiply <= 0)
|
if (multiply <= 0)
|
||||||
multiply = 1;
|
multiply = 1;
|
||||||
|
|
||||||
|
var val = CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]);
|
||||||
if (multipleType[i] == EScoreMutiplyType.Shake)
|
if (multipleType[i] == EScoreMutiplyType.Shake)
|
||||||
multiply *= CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]) * GamePanel.Instance.Player_Bell;
|
val *= GamePanel.Instance.Player_Bell;
|
||||||
else
|
multiply *= val;
|
||||||
multiply *= CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]);
|
list_xinfo.Find(f => f.type == multipleType[i]).mul = val;
|
||||||
|
|
||||||
list_xinfo.Find(f=>f.type == multipleType[i]).mul = multiply;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -168,7 +168,7 @@ public class ResultPopup : PopupBase
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
t_Cal.text = str + $" =\n총 {score}점\n";
|
t_Cal.text = str + $" \n= 총 {score}점\n";
|
||||||
_resultTotalGold = score * GamePanel.Instance.Stake;
|
_resultTotalGold = score * GamePanel.Instance.Stake;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -176,7 +176,7 @@ public class ResultPopup : PopupBase
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_resultTotalGold = GamePanel.Instance.Stake * fixedScore;
|
_resultTotalGold = GamePanel.Instance.Stake * fixedScore;
|
||||||
t_Cal.text = $"{fixedScore}점 =\n총 {fixedScore}점\n";
|
t_Cal.text = $"{fixedScore}점 \n= 총 {fixedScore}점\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
t_Cal.text += $"x {GamePanel.Instance.Stake}냥";
|
t_Cal.text += $"x {GamePanel.Instance.Stake}냥";
|
||||||
|
|
@ -255,9 +255,8 @@ public class ResultPopup : PopupBase
|
||||||
|
|
||||||
//ForcedMoveButtonGO.SetActive(false);
|
//ForcedMoveButtonGO.SetActive(false);
|
||||||
}
|
}
|
||||||
// <20>й<EFBFBD>
|
|
||||||
else
|
else
|
||||||
{
|
{ // lose
|
||||||
GetHeartPanel.SetActive(false);
|
GetHeartPanel.SetActive(false);
|
||||||
|
|
||||||
GameManager.Sound.PlaySFX(ESFXType.Lose);
|
GameManager.Sound.PlaySFX(ESFXType.Lose);
|
||||||
|
|
@ -297,10 +296,11 @@ public class ResultPopup : PopupBase
|
||||||
if (multiply <= 0)
|
if (multiply <= 0)
|
||||||
multiply = 1;
|
multiply = 1;
|
||||||
|
|
||||||
|
var val = CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]);
|
||||||
if (multipleType[i] == EScoreMutiplyType.Shake)
|
if (multipleType[i] == EScoreMutiplyType.Shake)
|
||||||
multiply *= CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]) * GamePanel.Instance.AI_Bell;
|
val *= GamePanel.Instance.AI_Bell;
|
||||||
else
|
multiply *= val;
|
||||||
multiply *= CodeJay.CodeJayUtility.Utility.GetScoreMultiplyValue(multipleType[i]);
|
list_xinfo.Find(f => f.type == multipleType[i]).mul = val;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -311,20 +311,20 @@ public class ResultPopup : PopupBase
|
||||||
if (multiply > goNumer - 1)
|
if (multiply > goNumer - 1)
|
||||||
{
|
{
|
||||||
int withoutGoMultiply = multiply / (goNumer - 1);
|
int withoutGoMultiply = multiply / (goNumer - 1);
|
||||||
t_Cal.text = str + $" x {withoutGoMultiply}배 =\n총 {score * multiply}점";
|
t_Cal.text = str + $" x {withoutGoMultiply}배\n= 총 {score * multiply}점";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
t_Cal.text = str + $" x {goNumer}고(x{goNumer - 1}) =\n총 {score * multiply}점";
|
t_Cal.text = str + $" x {goNumer}고(x{goNumer - 1})\n= 총 {score * multiply}점";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
t_Cal.text = str + $" x {multiply}배 =\n총 {score * multiply}점";
|
t_Cal.text = str + $" x {multiply}배\n= 총 {score * multiply}점";
|
||||||
_resultTotalGold = score * multiply * GamePanel.Instance.Stake;
|
_resultTotalGold = score * multiply * GamePanel.Instance.Stake;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
t_Cal.text = str + $" =\n총 {score}점";
|
t_Cal.text = str + $"\n= 총 {score}점";
|
||||||
_resultTotalGold = score * GamePanel.Instance.Stake;
|
_resultTotalGold = score * GamePanel.Instance.Stake;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -332,7 +332,7 @@ public class ResultPopup : PopupBase
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_resultTotalGold = GamePanel.Instance.Stake * fixedScore;
|
_resultTotalGold = GamePanel.Instance.Stake * fixedScore;
|
||||||
t_Cal.text = $"{fixedScore}점 =\n총 {fixedScore}점";
|
t_Cal.text = $"{fixedScore}점\n= 총 {fixedScore}점";
|
||||||
}
|
}
|
||||||
|
|
||||||
GoldTMP.text = "-" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold);
|
GoldTMP.text = "-" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold);
|
||||||
|
|
@ -364,7 +364,8 @@ public class ResultPopup : PopupBase
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
t_enemygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.GetRemainigNormalGameAIGold());
|
m_ResultxList.Set(list_xinfo);
|
||||||
|
t_enemygold.text = gos_bankrupt[0].activeSelf ? "0냥" : CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.GetRemainigNormalGameAIGold());
|
||||||
t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold);
|
t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold);
|
||||||
|
|
||||||
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
|
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
|
||||||
|
|
@ -376,14 +377,13 @@ public class ResultPopup : PopupBase
|
||||||
{
|
{
|
||||||
GoldTMP.enabled = true;
|
GoldTMP.enabled = true;
|
||||||
DetailTMP.enabled = false;
|
DetailTMP.enabled = false;
|
||||||
DetailButtonGO.SetActive(false);
|
|
||||||
ForcedMoveButtonGO.SetActive(false);
|
ForcedMoveButtonGO.SetActive(false);
|
||||||
GameManager.Sound.PlaySFX(ESFXType.Win);
|
GameManager.Sound.PlaySFX(ESFXType.Win);
|
||||||
|
|
||||||
DSUtil.InActivateGameObjects(gos_result, 0);
|
DSUtil.InActivateGameObjects(gos_result, 0);
|
||||||
|
|
||||||
_resultTotalGold = resultGold;
|
_resultTotalGold = resultGold;
|
||||||
t_Cal.text = "7점 = 총 7점";
|
t_Cal.text = $"7점\n= 총 7점\nx {GamePanel.Instance.Stake}냥";
|
||||||
|
|
||||||
GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold);
|
GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2,26 +2,29 @@ using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class ResultxInfoCard : MonoBehaviour
|
public class ResultxInfoCard : CardBase
|
||||||
{
|
{
|
||||||
public Image i_bg;
|
public Image i_bg;
|
||||||
public TextMeshProUGUI t_title_on, t_title_off, t_x;
|
public TextMeshProUGUI t_title_on, t_title_off, t_x;
|
||||||
public Sprite sprite_on, sprite_off;
|
public Sprite sprite_on, sprite_off;
|
||||||
|
|
||||||
public void Set(string title, int x)
|
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
|
||||||
{
|
{
|
||||||
if (x > 1)
|
base.Set(_base, iLoop, idata);
|
||||||
|
var data = _base as ResultxInfoData;
|
||||||
|
|
||||||
|
if (data.mul > 1)
|
||||||
{
|
{
|
||||||
i_bg.sprite = sprite_on;
|
i_bg.sprite = sprite_on;
|
||||||
t_title_off.text = "";
|
t_title_off.text = "";
|
||||||
t_title_on.text = title;
|
t_title_on.text = data.name;
|
||||||
t_x.text = $"x{x}";
|
t_x.text = $"x{data.mul}";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
i_bg.sprite = sprite_off;
|
i_bg.sprite = sprite_off;
|
||||||
t_title_off.text = title;
|
t_title_off.text = data.name;
|
||||||
t_x.text = "";
|
t_title_on.text = t_x.text = "";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class ResultxList : uScrollViewMgr
|
||||||
|
{
|
||||||
|
public void Set(List<ResultxInfoData> lst)
|
||||||
|
{
|
||||||
|
Set_ScrollView(lst);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4c32075154670e748be90eff74160754
|
||||||
Loading…
Reference in New Issue