"미션이 없을 때 엿보기 할 경우, 미션 정보 부분은 안보이게 UI를 숨기거나 ""미션 없음"" 이라는 텍스트만 출력해야 함
(※x0 같은 배수도 표기 안함) "
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a72028abea
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04dc4f7db6
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@ -1551,6 +1551,8 @@ MonoBehaviour:
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- {fileID: 6282846932038403616}
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- {fileID: 6282846932038403616}
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- {fileID: 8582663628830745958}
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- {fileID: 8582663628830745958}
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- {fileID: 3518317505259489695}
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- {fileID: 3518317505259489695}
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m_MissionOpenPopup_Main: {fileID: 1077994391374812257}
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m_MissionOpenPopup_Sub: {fileID: 4938741057591613838}
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--- !u!1 &3392032435278874687
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--- !u!1 &3392032435278874687
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3350,7 +3352,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &5530246707204506897
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--- !u!224 &5530246707204506897
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4258,7 +4260,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8802628057108190579
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--- !u!224 &8802628057108190579
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10,6 +10,12 @@ public class MissionOpenPopup_Main : uScrollViewMgr
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private void OnEnable()
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private void OnEnable()
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{
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{
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if (GamePanel.Instance.CurMission == eMainMission.Max)
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{
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gameObject.SetActive(false);
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return;
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}
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t_rate.text = $"x{GamePanel.Instance.dic_missionRate[GamePanel.Instance.CurMission]}";
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t_rate.text = $"x{GamePanel.Instance.dic_missionRate[GamePanel.Instance.CurMission]}";
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MissionCards = Get_ShowUICards(GamePanel.Instance.CurMission);
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MissionCards = Get_ShowUICards(GamePanel.Instance.CurMission);
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Set_ScrollView(MissionCards);
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Set_ScrollView(MissionCards);
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@ -9,6 +9,12 @@ public class MissionOpenPopup_Sub : MonoBehaviour
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private void OnEnable()
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private void OnEnable()
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{
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{
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if (GamePanel.Instance.CurSubMission == eSubMission.Max)
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{
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gameObject.SetActive(false);
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return;
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}
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t_rate.text = $"x{GamePanel.Instance.dic_submisstionRate[GamePanel.Instance.CurSubMission]}";
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t_rate.text = $"x{GamePanel.Instance.dic_submisstionRate[GamePanel.Instance.CurSubMission]}";
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t_msg.text = Get_ShowUIText(GamePanel.Instance.CurSubMission);
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t_msg.text = Get_ShowUIText(GamePanel.Instance.CurSubMission);
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}
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}
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@ -8,6 +8,8 @@ public class PreviewUIPopup : PopupBase
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public TextMeshProUGUI[] texts; // 0 소지금, 1 레벨, 2 0점 X 0배, 3 고, 4 흔듦, 5 뻑
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public TextMeshProUGUI[] texts; // 0 소지금, 1 레벨, 2 0점 X 0배, 3 고, 4 흔듦, 5 뻑
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public TextMeshProUGUI[] texts_mission; // 0 메인 미션, 1 서브 미션
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public TextMeshProUGUI[] texts_mission; // 0 메인 미션, 1 서브 미션
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public TextMeshProUGUI[] texts_cardcount; // 0 광, 1 열끗, 2 띠, 3 피
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public TextMeshProUGUI[] texts_cardcount; // 0 광, 1 열끗, 2 띠, 3 피
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public MissionOpenPopup_Main m_MissionOpenPopup_Main;
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public MissionOpenPopup_Sub m_MissionOpenPopup_Sub;
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public override void ShowPopup(int drawOrder)
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public override void ShowPopup(int drawOrder)
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{
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{
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@ -23,6 +25,9 @@ public class PreviewUIPopup : PopupBase
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texts[3].text = GamePanel.Instance.AI_Go.ToString();
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texts[3].text = GamePanel.Instance.AI_Go.ToString();
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texts[4].text = GamePanel.Instance.AI_Bell.ToString();
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texts[4].text = GamePanel.Instance.AI_Bell.ToString();
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texts[5].text = GamePanel.Instance.AI_Bbug.ToString();
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texts[5].text = GamePanel.Instance.AI_Bbug.ToString();
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m_MissionOpenPopup_Main.gameObject.SetActive(true);
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m_MissionOpenPopup_Sub.gameObject.SetActive(true);
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}
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}
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void Set_Point()
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void Set_Point()
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