From 0b3a86b6f170daf0e6f96a688ce5092f97ab8238 Mon Sep 17 00:00:00 2001 From: Ino Date: Thu, 11 Sep 2025 08:56:13 +0900 Subject: [PATCH] =?UTF-8?q?"=EC=97=98=EB=B2=94=EC=9D=84=20=EA=B0=9C?= =?UTF-8?q?=EB=B0=A9=ED=95=98=EB=A9=B4,=20=EA=B2=8C=EC=9E=84=ED=8C=90=20?= =?UTF-8?q?=EB=A0=88=EB=B2=A8=EA=B3=BC=20=ED=8C=90=EB=8F=88=EA=B9=8C?= =?UTF-8?q?=EC=A7=80=20=EA=B0=99=EC=9D=B4=20=EC=98=AC=EB=9D=BC=EA=B0=80?= =?UTF-8?q?=EB=8F=84=EB=A1=9D=20=EB=B3=80=EA=B2=BD=20=ED=95=84=EC=9A=94?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit (예를들어, 현재 엘범 레벨이 2레벨까지 개방되었을 경우 게임판 레벨은 2레벨, 점 당 비용도 2레벨 비용으로 변경되어야 함)" --- Assets/Scripts/SingletonManagers/Managers/DBManager.cs | 4 +++- Assets/Scripts/UI/GamePanel/GamePanel.cs | 4 ++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/SingletonManagers/Managers/DBManager.cs b/Assets/Scripts/SingletonManagers/Managers/DBManager.cs index eb93a2b..c5e177e 100644 --- a/Assets/Scripts/SingletonManagers/Managers/DBManager.cs +++ b/Assets/Scripts/SingletonManagers/Managers/DBManager.cs @@ -510,6 +510,8 @@ public partial class DBManager : MonoBehaviour } } + if (left) ++saveData.NormalGameLevel; + //FirebaseAnalytics.LogEvent("UnlockHunting_" + GameManager.DB.GetUnlockTargetIndex(left).ToString(), new Firebase.Analytics.Parameter("Unlock", GameManager.DB.GetUnlockTargetIndex(left))); } @@ -677,9 +679,9 @@ public partial class DBManager : MonoBehaviour //FirebaseAnalytics.LogEvent("NormalLevel_" + GameManager.DB.NormalGameLevel.ToString()); } - saveData.NormalGameLevel++; saveData.NormalGame_GetGold = 0; UnlockLastAIImage(true); + SaveDatas(); GameManager.UI.ShowNStackPopup(EPopupType.AlbumOpenPopup); GameManager.Event.InvokeEvent(EEventType.OnSynchronizeNormalGameData); } diff --git a/Assets/Scripts/UI/GamePanel/GamePanel.cs b/Assets/Scripts/UI/GamePanel/GamePanel.cs index 037913b..f3fa664 100644 --- a/Assets/Scripts/UI/GamePanel/GamePanel.cs +++ b/Assets/Scripts/UI/GamePanel/GamePanel.cs @@ -205,8 +205,8 @@ public partial class GamePanel : MonoBehaviour GameManager.DB.MinInterstitialADCount(1); // Get Highest Clear level - // TOOD 정인호 - Stake = GameManager.DB.NormalGameLevel * DBManager.NORMAL_GAME_STAKE_PER_LEVEL; + var data = DB_HuntingData.GetEntity((GameManager.DB.GetUnlockTargetIndex(true) << 1) - 2); + Stake = data.DBF_Stake; this.UpdateAIGold(); this.Initialize();