구매 stake 로 하는데 다른 걸로 할 수 없나
This commit is contained in:
parent
52ce58ac38
commit
0c41a84550
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@ -883,13 +883,13 @@ MonoBehaviour:
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m_OnClick:
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m_TargetAssemblyTypeName: HuntingSlot, Assembly-CSharp
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m_MethodName: OnClick_Buy
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@ -1787,17 +1787,17 @@ MonoBehaviour:
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--- !u!1 &6465216457576135230
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GameObject:
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GameObject:
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@ -1941,7 +1941,7 @@ MonoBehaviour:
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@ -2440,7 +2440,7 @@ MonoBehaviour:
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@ -30,10 +30,10 @@ RectTransform:
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@ -65,7 +65,9 @@ Canvas:
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@ -126,9 +128,9 @@ RectTransform:
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m_Father: {fileID: 7595064910746084347}
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@ -206,15 +208,17 @@ MonoBehaviour:
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@ -261,10 +265,10 @@ RectTransform:
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@ -366,9 +370,9 @@ RectTransform:
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@ -446,15 +450,17 @@ MonoBehaviour:
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@ -501,10 +507,10 @@ RectTransform:
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@ -606,9 +612,9 @@ RectTransform:
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@ -681,9 +687,9 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -718,7 +724,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_text: "\uBCF4\uC11D\uC774 \uBD80\uC871\uD569\uB2C8\uB2E4.\n\uCDA9\uC804\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?"
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@ -815,13 +823,13 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -46,8 +46,8 @@ public class HuntingSlot : MonoBehaviour
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gos_openbutton[0].SetActive(true);
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gos_openbutton[0].SetActive(true);
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if (_data_right != null && _data_right.Index == unlockTargetIndex)
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if (_data_right != null && _data_right.Index == unlockTargetIndex)
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gos_openbutton[1].SetActive(true);
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gos_openbutton[1].SetActive(true);
|
||||||
texts_price[0].text = _data_left.Index.ToString();
|
texts_price[0].text = _data_left.Stake.ToString();
|
||||||
texts_price[1].text = _data_right.Index.ToString();
|
texts_price[1].text = _data_right.Stake.ToString();
|
||||||
|
|
||||||
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
|
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
|
||||||
|
|
||||||
|
|
@ -183,4 +183,33 @@ public class HuntingSlot : MonoBehaviour
|
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{
|
{
|
||||||
sr.OnEndDrag(eventData);
|
sr.OnEndDrag(eventData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnClick_Buy(bool left)
|
||||||
|
{
|
||||||
|
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
|
||||||
|
|
||||||
|
if (GameManager.DB.IsAllUnlocked() == false)
|
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|
{
|
||||||
|
var needKey = left ? _data_left.Stake : _data_right.Stake;
|
||||||
|
if (GameManager.DB.Key >= needKey)
|
||||||
|
{
|
||||||
|
GameManager.DB.SubKey(needKey, this.name);
|
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|
GameManager.DB.UnlockLastAIImage();
|
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|
GameManager.DB.SaveDatas();
|
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|
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
|
||||||
|
|
||||||
|
BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
|
||||||
|
BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
|
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|
if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
|
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|
{
|
||||||
|
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID);
|
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|
}
|
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|
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||||||
|
}
|
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|
else
|
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|
{
|
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|
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup);
|
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|
}
|
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}
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}
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Loading…
Reference in New Issue