gamemanager check
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158c643d87
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@ -4,6 +4,7 @@ using System;
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using System.Collections;
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using System.Collections;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Networking;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -247,10 +248,36 @@ public class TitleCanvas : MonoBehaviour
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}
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}
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}
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}
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IEnumerator Check_GameManager()
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{
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while (true)
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{
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yield return null;
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if (GameManager.Instance == null) continue;
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if (GameManager.Resource == null) continue;
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if (GameManager.DB == null) continue;
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if (GameManager.UI == null) continue;
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if (GameManager.Scene == null) continue;
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if (GameManager.Sound == null) continue;
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if (GameManager.Event == null) continue;
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if (GameManager.Time == null) continue;
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if (GameManager.BGDatabase == null) continue;
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if (GameManager.Network == null) continue;
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if (GameManager.Addressable == null) continue;
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if (GameManager.Account == null) continue;
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if (GameManager.Timer == null) continue;
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if (GameManager.ADS == null) continue;
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if (GameManager.IAP == null) continue;
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break;
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}
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}
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private IEnumerator coroGoToNextScene()
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private IEnumerator coroGoToNextScene()
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{
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{
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progressbarText.text = "로비 로드 하는 중...";
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progressbarText.text = "로비 로드 하는 중...";
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yield return new WaitUntil(() => GameManager.Instance != null);
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yield return new WaitUntil(() => GameManager.Instance != null);
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yield return StartCoroutine(Check_GameManager());
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//float cnt = 0;
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//float cnt = 0;
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//while (cnt < 2)
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//while (cnt < 2)
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