diff --git a/Assets/Memo.txt b/Assets/Memo.txt index 45bd2f3..49e4094 100644 --- a/Assets/Memo.txt +++ b/Assets/Memo.txt @@ -26,6 +26,9 @@ 9. 바닥 카드가 없고 내가 점수를 낸 상태면 스톱으로 내 승리 +//////////////// + +실제 라이브 시 게등위 관련 주석 처리 필요 //////////////////////////////////////////////////////////////////////////////////////////////////// 앨범 열리면 현재 레벨(판돈)도 같이 올라가게 diff --git a/Assets/Scripts/SingletonManagers/Managers/ADSManager.cs b/Assets/Scripts/SingletonManagers/Managers/ADSManager.cs index c45548d..8b061c0 100644 --- a/Assets/Scripts/SingletonManagers/Managers/ADSManager.cs +++ b/Assets/Scripts/SingletonManagers/Managers/ADSManager.cs @@ -62,7 +62,7 @@ public class ADSManager : MonoBehaviour //adDictionary.Add("Heart_Reward", new RewardAd("ca-app-pub-6390804219581974/3947961516", "Heart_Reward")); //adDictionary.Add("Gold_Reward", new RewardAd("ca-app-pub-6390804219581974/2331627517", "Gold_Reward")); - // 테스트 + // 게등위 테스트용 if (GameManager.DB.IsRemoveADS == false) { adDictionary.Add("Game_Interstitial", new InterstitialAd("ca-app-pub-3940256099942544/1033173712", "Game_Interstitial"));