ui 수정 사항....

This commit is contained in:
Ino 2025-09-10 15:13:53 +09:00
parent da06368751
commit 4268f5b751
5 changed files with 17 additions and 9 deletions

View File

@ -31,6 +31,14 @@
앨범 열리면 현재 레벨(판돈)도 같이 올라가게 앨범 열리면 현재 레벨(판돈)도 같이 올라가게
팝업 배경 변경 팝업 배경 변경
내 돈이 - 가 됨
흔들기? 총통?
IndexOutOfRangeException: Index was outside the bounds of the array.
ShakePopup.SetData (CodeJay.Enum.ECardType[] cardTypes, System.Boolean fourCard) (at Assets/Scripts/UI/Popup/ShakePopup.cs:25)
ShakeSelectPopup_AI+<coroSelectRnd>d__4.MoveNext () (at Assets/Scripts/UI/Popup/ShakeSelectPopup_AI.cs:32)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <435b7303fa1046c7aefb885a0b7d525b>:0)
신규 이펙트 적용 (계속) 신규 이펙트 적용 (계속)
구글 및 원스토어 이미지 분기 처리 구글 및 원스토어 이미지 분기 처리
구글 및 원스토어 아이콘 분기 처리 구글 및 원스토어 아이콘 분기 처리

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@ -3206,7 +3206,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9a4e02c6e5890d64a8a84d7c268fe66a, type: 3} m_Sprite: {fileID: 21300000, guid: 8fc032a52ac58f345b86d6dd58fff5a5, type: 3}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

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@ -434,7 +434,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5582549817130953831} m_GameObject: {fileID: 5582549817130953831}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
@ -495,7 +495,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 8fc032a52ac58f345b86d6dd58fff5a5, type: 3} m_Sprite: {fileID: 21300000, guid: 9a4e02c6e5890d64a8a84d7c268fe66a, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

View File

@ -229,7 +229,7 @@ public class ResultPopup : PopupBase
} }
} }
GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold); GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString_withOutline(_resultTotalGold);
GameManager.DB.AddGold(_resultTotalGold, this.name); GameManager.DB.AddGold(_resultTotalGold, this.name);
//ForcedMoveButtonGO.SetActive(false); //ForcedMoveButtonGO.SetActive(false);
@ -306,7 +306,7 @@ public class ResultPopup : PopupBase
t_Cal.text += $"x {GamePanel.Instance.Stake}냥"; t_Cal.text += $"x {GamePanel.Instance.Stake}냥";
GoldTMP.text = "-" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold); GoldTMP.text = "-" + CodeJay.CodeJayUtility.Converter.MoneyToString_withOutline(_resultTotalGold);
GameManager.DB.SubGold(_resultTotalGold, this.name); GameManager.DB.SubGold(_resultTotalGold, this.name);
GameManager.DB.AddGoldToAI(GamePanel.Instance.IsChallengeMode, _resultTotalGold); GameManager.DB.AddGoldToAI(GamePanel.Instance.IsChallengeMode, _resultTotalGold);
@ -375,7 +375,7 @@ public class ResultPopup : PopupBase
else else
t_Cal.text = $"{lastPoint}점\n= 총 {lastPoint}점\nx {GamePanel.Instance.Stake}냥"; t_Cal.text = $"{lastPoint}점\n= 총 {lastPoint}점\nx {GamePanel.Instance.Stake}냥";
GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString(_resultTotalGold); GoldTMP.text = "+" + CodeJay.CodeJayUtility.Converter.MoneyToString_withOutline(_resultTotalGold);
if (GamePanel.Instance.IsChallengeMode) if (GamePanel.Instance.IsChallengeMode)
{ {

View File

@ -52,7 +52,7 @@ TextureImporter:
alignment: 0 alignment: 0
spritePivot: {x: 0.5, y: 0.5} spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100 spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 20, y: 20, z: 20, w: 20}
spriteGenerateFallbackPhysicsShape: 1 spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1 alphaUsage: 1
alphaIsTransparency: 1 alphaIsTransparency: 1
@ -121,7 +121,7 @@ TextureImporter:
width: 128 width: 128
height: 128 height: 128
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -139,7 +139,7 @@ TextureImporter:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
internalID: 0 internalID: 1537655665
vertices: [] vertices: []
indices: indices:
edges: [] edges: []