ui onoff 정리

This commit is contained in:
Ino 2025-09-01 07:23:11 +09:00
parent 5aa13ca604
commit 42adca74fd
5 changed files with 109 additions and 52 deletions

View File

@ -27,6 +27,7 @@
메인 화면 - 일부 이미지 변경
////////////////////////////////////////////////////////////////////////////////////////////////////
아래는 게등위 버전 이후 작업 예정 목록입니다.
멍박 구현 필요 (동물 7마리 이상, 상대는 동물 없을 때 2배)

View File

@ -13833,7 +13833,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: -50, y: -50, z: -50, w: -30}
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m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
@ -14540,12 +14540,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 367858325375b774eb678790bc4991a3, type: 3}
m_Name:
m_EditorClassIdentifier:
go_GamePanel: {fileID: 771770699}
go_AlbumPanel: {fileID: 1535761048}
go_MainPanel: {fileID: 1166114707}
go_ShopPanel: {fileID: 833499340}
go_TopPanel: {fileID: 302272076}
go_BottomPanel: {fileID: 559934551}
go_Top_Moneys: {fileID: 1907678486}
go_Top_x: {fileID: 645434587}
go_Bottom_LB: {fileID: 2137650019}
go_Bottom_RB: {fileID: 1058167915}
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@ -14577,9 +14578,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 1722250695}
- {fileID: 1285024409}
- {fileID: 1907678487}
- {fileID: 175985509}
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m_Father: {fileID: 301590531}
@ -25423,7 +25422,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_OnCullStateChanged:
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@ -30512,7 +30511,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 381389660}
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@ -30520,11 +30519,11 @@ RectTransform:
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m_Father: {fileID: 1907678487}
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--- !u!114 &381389662
@ -43850,7 +43849,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 618840975}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 559934555}
m_TargetAssemblyTypeName: BottomPanel, Assembly-CSharp
m_MethodName: ClickCategory
m_Mode: 3
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 1
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
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--- !u!114 &618840975
MonoBehaviour:
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@ -44691,9 +44702,9 @@ MonoBehaviour:
callback:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1535761050}
m_TargetAssemblyTypeName: HuntingPanel, Assembly-CSharp
m_MethodName: OnClick_X
- m_Target: {fileID: 301590533}
m_TargetAssemblyTypeName: CanvasControl, Assembly-CSharp
m_MethodName: Go_Main
m_Mode: 1
m_Arguments:
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@ -71680,7 +71691,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_OnCullStateChanged:
m_PersistentCalls:
@ -75358,7 +75369,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1285024408}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -75366,7 +75377,7 @@ RectTransform:
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m_Father: {fileID: 1907678487}
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@ -103110,7 +103121,7 @@ GameObject:
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RectTransform:
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@ -103157,9 +103168,6 @@ MonoBehaviour:
Buttons:
- {fileID: 2088694187}
- {fileID: 425765868}
go_mainpaenl: {fileID: 1166114707}
go_botpanel: {fileID: 559934551}
go_x: {fileID: 645434587}
m_ShowPanel: {fileID: 2090836414}
--- !u!114 &1535761051
MonoBehaviour:
@ -120878,14 +120886,14 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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- {fileID: 1692184576}
m_Father: {fileID: 302272077}
m_Father: {fileID: 1907678487}
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -142396,6 +142404,44 @@ CanvasRenderer:
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m_GameObject: {fileID: 1889396051}
m_CullTransparentMesh: 1
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m_PrefabAsset: {fileID: 0}
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View File

@ -25,10 +25,7 @@ public class BottomPanel : MonoBehaviour
GameManager.Event.RegistEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStoreCallback);
}
this.ClickCategory(1);
MainButtonPanel.SetActive(true);
FullViewPanel.SetActive(false);
StoreBackPanel.SetActive(false);
CanvasControl.Ins.Go_Main();
}
private void OnDestroy()
@ -114,16 +111,9 @@ public class BottomPanel : MonoBehaviour
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
for (int i = 0; i < Panels.Length; i++)
{
Panels[i].SetActive(i == index);
if (i == index)
{
Vector2 pos = CategoryRTs[i].anchoredPosition;
pos.y = 0;
SelectGlow.rectTransform.anchoredPosition = pos;
}
}
if (index == 0) CanvasControl.Ins.Go_Album();
else if (index == 1) CanvasControl.Ins.Go_HideUI();
else CanvasControl.Ins.Go_Shop();
}
private void MoveToStore()

View File

@ -8,24 +8,57 @@ public class CanvasControl : MonoBehaviour
Ins = this;
}
[SerializeField] private GameObject go_GamePanel, go_AlbumPanel, go_MainPanel, go_ShopPanel, go_TopPanel, go_BottomPanel;
[SerializeField] private GameObject go_Bottom_LB, go_Bottom_RB;
[SerializeField] private GameObject go_AlbumPanel, go_MainPanel, go_ShopPanel, go_TopPanel, go_BottomPanel;
[SerializeField] private GameObject go_Top_Moneys, go_Top_x, go_Bottom_LB, go_Bottom_RB;
public void Go_Shop()
{
go_GamePanel.SetActive(false);
go_AlbumPanel.SetActive(false);
go_MainPanel.SetActive(false);
go_ShopPanel.SetActive(true);
go_TopPanel.SetActive(true);
go_Top_x.SetActive(true);
go_BottomPanel.SetActive(true);
go_Bottom_LB.SetActive(false);
go_Bottom_RB.SetActive(false);
}
public void Go_Album()
{
go_AlbumPanel.SetActive(true);
go_MainPanel.SetActive(false);
go_ShopPanel.SetActive(false);
go_TopPanel.SetActive(true);
go_Top_x.SetActive(true);
go_BottomPanel.SetActive(false);
go_Bottom_LB.SetActive(false);
go_Bottom_RB.SetActive(false);
}
public void Go_Main()
{
go_AlbumPanel.SetActive(false);
go_MainPanel.SetActive(true);
go_ShopPanel.SetActive(false);
go_TopPanel.SetActive(true);
go_Top_Moneys.SetActive(true);
go_Top_x.SetActive(false);
go_BottomPanel.SetActive(true);
go_Bottom_LB.SetActive(true);
go_Bottom_RB.SetActive(true);
}
public void Go_HideUI()
{
go_Top_Moneys.SetActive(false);
go_Top_x.SetActive(true);
go_BottomPanel.SetActive(false);
}
}

View File

@ -1,14 +1,11 @@
using CodeJay.Classes;
using System;
using System.Collections.Generic;
using UnityEngine;
using static BansheeGz.BGDatabase.BGJsonRepoModel;
public class HuntingPanel : uScrollViewMgr
{
[SerializeField] private TMPro.TextMeshProUGUI TitleTMP, t_type;
[SerializeField] private GameObject[] Buttons;
public GameObject go_mainpaenl, go_botpanel, go_x;
public ShowPanel m_ShowPanel;
private List<HuntingSlot> _lstSlots;
@ -63,9 +60,6 @@ public class HuntingPanel : uScrollViewMgr
private void OnEnable()
{
GameManager.DB.CheckDayReset();
go_botpanel.SetActive(false);
go_x.SetActive(true);
Set_UI();
}
@ -149,11 +143,4 @@ public class HuntingPanel : uScrollViewMgr
else if (CurAlbumType > 10) CurAlbumType = 1;
Set_UI();
}
public void OnClick_X()
{
gameObject.SetActive(false);
go_botpanel.SetActive(true);
go_mainpaenl.SetActive(true);
go_x.SetActive(false);
}
}