앨범 등 ui 일부 정리

This commit is contained in:
Ino 2025-08-29 23:50:14 +09:00
parent f447ed7986
commit 73c8c12201
7 changed files with 36 additions and 70 deletions

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@ -10,7 +10,7 @@ public class ADSManager : MonoBehaviour
protected const int reloadInterval = 5;
protected const int maxRetryCount = 20;
// 이벤트 연결용
// 이벤트 연결용
public event Action<bool, string> OnCompletedRewardedAd;
public event Action<bool> OnCompletedInterstitialAd;
public event Action<bool> OnDestroyBannerAd;
@ -580,7 +580,7 @@ public class ADSManager : MonoBehaviour
public override void ShowAd()
{
if (GameManager.DB.IsRemoveADS == false && adAvailable == true)
if (GameManager.DB.IsRemoveADS == false && adAvailable == true && ad != null)
{
ad.Show();
}

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@ -8,25 +8,28 @@ public class BannerSpace : MonoBehaviour
public float OffSet = -133f;
private void Awake()
{
GameManager.ADS.OnDestroyBannerAd += OnDestroyBannerAd;
}
private void OnEnable()
{
if (rect == null)
{
rect = GetComponent<RectTransform>();
}
if(rect != null)
if (rect != null)
{
if(GameManager.DB.IsRemoveADS == true)
if (GameManager.DB.IsRemoveADS == true)
{
rect.offsetMax = new Vector2(rect.offsetMax.x, 0);
}
else
{
rect.offsetMax = new Vector2(rect.offsetMax.x, OffSet);
}
}
}
GameManager.ADS.OnDestroyBannerAd += OnDestroyBannerAd;
}
private void OnDestroyBannerAd(bool isDestroy)

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@ -209,6 +209,19 @@ public class HuntingSlot : CardBase
public void OnClick_Slot(bool left)
{
GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
GameObject.Find("AlbumPanel").GetComponent<HuntingPanel>().ShowPanel(left ? _data_left : _data_right);
var unlockTargetIndex = GameManager.DB.GetUnlockTargetIndex(left);
var group = left ? _data_left.n_Group : _data_right.n_Group;
if (group == unlockTargetIndex)
{ // 구매 가능
}
else if (group > unlockTargetIndex)
{ // 잠김
}
else
{ // 열림
GameObject.Find("AlbumPanel").GetComponent<HuntingPanel>().ShowPanel(left ? _data_left : _data_right);
}
}
}
}

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@ -22,6 +22,8 @@ public class ShowPanel : MonoBehaviour
m_Cam.orthographicSize = 4f;
m_Cam.transform.position = new Vector3(0f, 0f, -10f);
Set_ImageSize();
GameManager.ADS.HideBanner();
}
void Set_ImageSize()
@ -49,6 +51,8 @@ public class ShowPanel : MonoBehaviour
case 0: // 나가기
gameObject.SetActive(false);
DSUtil.ActivateGameObjects(gos_off);
GameManager.ADS.ShowBanner();
i_image.sprite = null;
break;
case 1: // 풀 스크린
go_btns.SetActive(false);