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index fe141dd..09ae7b9 100644
--- a/Assets/AddressableAssetsData/AddressableAssetSettings.asset
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index 3ff08c0..2bcc454 100644
--- a/Assets/Resources/Textures/1_Bell.png.meta
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@@ -47,7 +51,7 @@ TextureImporter:
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@@ -63,21 +67,23 @@ TextureImporter:
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@@ -87,9 +93,10 @@ TextureImporter:
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index f5c260b..50730a3 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
@@ -7507,7 +7507,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &180925339
@@ -7530,7 +7530,7 @@ MonoBehaviour:
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m_PersistentCalls:
m_Calls: []
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+ bottomLeft: {r: 1, g: 0.82740134, b: 0.023584902, a: 1}
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@@ -38590,6 +38590,97 @@ CanvasRenderer:
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m_fontColorGradient:
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serializedVersion: 2
rgba: 4294967295
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m_fontSizeMax: 45
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m_PrefabAsset: {fileID: 0}
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CardSlotPrefab: {fileID: 8311175157444695672, guid: 35d59081fc3bc2a418fe56d3e0969df1, type: 3}
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cg: {fileID: 771770705}
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rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_colorMode: 2
m_fontColorGradient:
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@@ -73830,8 +73923,8 @@ MonoBehaviour:
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rgba: 4294967295
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1590602762}
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m_Father: {fileID: 1627414016}
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m_Calls: []
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m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
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- component: {fileID: 1889396053}
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m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
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diff --git a/Assets/Scripts/UI/GameDataSynchronizer.cs b/Assets/Scripts/UI/GameDataSynchronizer.cs
index a879c1b..950e87a 100644
--- a/Assets/Scripts/UI/GameDataSynchronizer.cs
+++ b/Assets/Scripts/UI/GameDataSynchronizer.cs
@@ -1,5 +1,3 @@
-using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
public class GameDataSynchronizer : MonoBehaviour
@@ -20,7 +18,7 @@ public class GameDataSynchronizer : MonoBehaviour
switch (type)
{
case EGameDataType.Go:
- tmp.text = "0ฐํ";
+ tmp.text = "0๊ณ ";
break;
case EGameDataType.Bbug:
tmp.text = "0";
@@ -45,7 +43,7 @@ public class GameDataSynchronizer : MonoBehaviour
{
case EGameDataType.Go:
int goNum = isPlayer ? GamePanel.Instance.Player_Go : GamePanel.Instance.AI_Go;
- tmp.text = $"{goNum}ฐํ";
+ tmp.text = $"{goNum}๊ณ ";
break;
case EGameDataType.Bbug:
tmp.text = isPlayer ? GamePanel.Instance.Player_Bbug.ToString() : GamePanel.Instance.AI_Bbug.ToString();
diff --git a/Assets/Scripts/UI/GamePanel/GamePanel.cs b/Assets/Scripts/UI/GamePanel/GamePanel.cs
index 089d829..aede8e6 100644
--- a/Assets/Scripts/UI/GamePanel/GamePanel.cs
+++ b/Assets/Scripts/UI/GamePanel/GamePanel.cs
@@ -1,8 +1,7 @@
+using CodeJay.Enum;
using System.Collections.Generic;
using UnityEngine;
-using CodeJay.Enum;
-using UnityEngine.UIElements;
-using Firebase.Analytics;
+using Image = UnityEngine.UI.Image;
public partial class GamePanel : MonoBehaviour
@@ -17,8 +16,9 @@ public partial class GamePanel : MonoBehaviour
public static float GameSpeed = 1f;
public static GamePanel Instance;
- public GameObject CardSlotPrefab;
+ public GameObject CardSlotPrefab, go_toppanel;
public CanvasGroup cg;
+ public Image i_ai;
public TMPro.TextMeshProUGUI AINameTMP;
public TMPro.TextMeshProUGUI AIGoldTMP;
private List _lstCardSlots;
@@ -152,6 +152,7 @@ public partial class GamePanel : MonoBehaviour
{
if (gameObject.activeInHierarchy != b)
this.gameObject.SetActive(b);
+
}
private void StartNormalGame()
@@ -345,6 +346,8 @@ public partial class GamePanel : MonoBehaviour
GameManager.Sound.PlayBGM(EBGMType.BGM_2);
UseSepYulgget_To_Pee = false;
this.GamePanelEnabled(true);
+ go_toppanel.SetActive(false);
+ i_ai.sprite = DB_HuntingData.GetEntity(GameManager.DB.GetUnlockTargetIndex(true) << 1).DBF_UnlockImage;
GameManager.Event.InvokeEvent(EEventType.OnInitializeGame);
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold);
diff --git a/Assets/Scripts/UI/ScoreSynchronizer.cs b/Assets/Scripts/UI/ScoreSynchronizer.cs
index e3d9b3d..d0e82a6 100644
--- a/Assets/Scripts/UI/ScoreSynchronizer.cs
+++ b/Assets/Scripts/UI/ScoreSynchronizer.cs
@@ -28,11 +28,11 @@ public class ScoreSynchronizer : MonoBehaviour
private void OnInitializeGame()
{
- tmp.text = "0 มก";
+ tmp.text = "00์ ";
}
private void OnSynchronizeScore()
{
- tmp.text = GamePanel.Instance.GetTotalScore(IsPlayer, false).ToString() + " มก";
+ tmp.text = $"{GamePanel.Instance.GetTotalScore(IsPlayer, false)} ์ ";
}
}