앨범 작업 중...

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Ino 2025-08-29 06:16:55 +09:00
parent dfb5b137f0
commit 777435d013
4 changed files with 799 additions and 981 deletions

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@ -37,8 +37,8 @@ public class HuntingPanel : MonoBehaviour
// 하단 UI에 가려지는것을 방지하기 위한 프리팹.
// 2개 생성하면 데이터의 길이가 4의 배수가 되지 않아도 홀수로 끝나도 위에까지 올라온다.
Instantiate(EmptySlotPrefab, Content);
Instantiate(EmptySlotPrefab, Content);
//Instantiate(EmptySlotPrefab, Content);
//Instantiate(EmptySlotPrefab, Content);
if (GameManager.Instance != null)
{

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@ -1,9 +1,10 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
using CodeJay.Classes;
using UnityEngine.ResourceManagement.AsyncOperations;
using BansheeGz.BGDatabase;
using UnityEngine.EventSystems;
using TMPro;
public class HuntingSlot : MonoBehaviour
{
@ -12,16 +13,10 @@ public class HuntingSlot : MonoBehaviour
[Space(20)]
[SerializeField] private Image AI_Left;
[SerializeField] private Image AI_Right;
[SerializeField] private Image Frame_Left;
[SerializeField] private Image Frame_Right;
[SerializeField] private Image Block_Left;
[SerializeField] private Image Block_Right;
[SerializeField] private Image Block_Lock_Left;
[SerializeField] private Image Block_Lock_Right;
[SerializeField] private Image Block_Heart_Left;
[SerializeField] private Image Block_Heart_Right;
[SerializeField] private GameObject ClearGO_Left;
[SerializeField] private GameObject ClearGO_Right;
[SerializeField] private GameObject Block_Left;
[SerializeField] private GameObject Block_Right;
public GameObject[] gos_openbutton;
public TextMeshProUGUI[] texts_price;
[SerializeField] private GameObject[] Right_GOs;
@ -45,6 +40,15 @@ public class HuntingSlot : MonoBehaviour
_data_left = GameManager.DB.GetHuntingData(index);
_data_right = GameManager.DB.GetHuntingData(index + 1);
gos_openbutton[0].SetActive(false);
gos_openbutton[1].SetActive(false);
if (_data_left != null && _data_left.Index == unlockTargetIndex)
gos_openbutton[0].SetActive(true);
if (_data_right != null && _data_right.Index == unlockTargetIndex)
gos_openbutton[1].SetActive(true);
texts_price[0].text = _data_left.Index.ToString();
texts_price[1].text = _data_right.Index.ToString();
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
if (GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Status == AsyncOperationStatus.Succeeded)
@ -81,40 +85,21 @@ public class HuntingSlot : MonoBehaviour
_fullview_Left = true;
_fullview_Right = true;
ClearGO_Left.SetActive(true);
ClearGO_Right.SetActive(true);
Frame_Left.enabled = false;
Frame_Right.enabled = false;
Block_Lock_Left.enabled = false;
Block_Lock_Right.enabled = false;
Block_Heart_Left.enabled = false;
Block_Heart_Right.enabled = false;
Block_Left.enabled = false;
Block_Right.enabled = false;
Block_Left.SetActive(false);
Block_Right.SetActive(false);
}
else if (_data_left.Index > unlockTargetIndex)
{
_fullview_Left = false;
_fullview_Right = false;
ClearGO_Left.SetActive(false);
Frame_Left.enabled = false;
Block_Left.enabled = true;
Block_Lock_Left.enabled = true;
Block_Heart_Left.enabled = false;
// 왼쪽 클리어 못함
Block_Left.SetActive(true);
if (_data_right != null)
{
ClearGO_Right.SetActive(false);
Frame_Right.enabled = false;
Block_Right.enabled = true;
Block_Lock_Right.enabled = true;
Block_Heart_Right.enabled = false;
// 당연히 오른쪽 클리어 못함
Block_Right.SetActive(true);
}
}
else if (_data_left.Index == unlockTargetIndex)
@ -123,21 +108,13 @@ public class HuntingSlot : MonoBehaviour
_fullview_Left = false;
_fullview_Right = false;
ClearGO_Left.SetActive(false);
Frame_Left.enabled = true;
Block_Left.enabled = true;
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = true;
// 왼쪽 클리어 못 함
Block_Left.SetActive(true);
if (_data_right != null)
{
ClearGO_Right.SetActive(false);
Frame_Right.enabled = false;
Block_Right.enabled = true;
Block_Lock_Right.enabled = true;
Block_Heart_Right.enabled = false;
// 왼쪽 클리어 못 했으니 열 수 없음
Block_Right.SetActive(true);
}
}
else if (_data_right != null)
@ -150,38 +127,19 @@ public class HuntingSlot : MonoBehaviour
_fullview_Left = true;
_fullview_Right = false;
ClearGO_Left.SetActive(true);
Frame_Left.enabled = false;
Block_Left.enabled = false;
// 왼쪽 클리어 함
Block_Left.SetActive(false);
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = false;
ClearGO_Right.SetActive(false);
Frame_Right.enabled = true;
Block_Right.enabled = true;
Block_Lock_Right.enabled = false;
Block_Heart_Right.enabled = true;
// 오른쪽 클리어 못 함
Block_Right.SetActive(true);
}
else if (_data_right.Index < unlockTargetIndex)
{
_fullview_Left = true;
_fullview_Right = true;
ClearGO_Left.SetActive(true);
ClearGO_Right.SetActive(true);
Frame_Left.enabled = false;
Frame_Right.enabled = false;
Block_Left.enabled = false;
Block_Right.enabled = false;
Block_Lock_Left.enabled = false;
Block_Lock_Right.enabled = false;
Block_Heart_Left.enabled = false;
Block_Heart_Right.enabled = false;
Block_Left.SetActive(false);
Block_Right.SetActive(false);
}
}
// 왼쪽 데이터만 있고(총 데이터가 홀수일 경우) 클리어함
@ -190,12 +148,8 @@ public class HuntingSlot : MonoBehaviour
_fullview_Left = true;
_fullview_Right = false;
ClearGO_Left.SetActive(true);
Frame_Left.enabled = false;
Block_Left.enabled = false;
Block_Lock_Left.enabled = false;
Block_Heart_Left.enabled = false;
// 왼쪽 클리어 함
Block_Left.SetActive(false);
}
}