앨범 일단락

This commit is contained in:
Ino 2025-08-29 22:01:17 +09:00
parent 29b02bb4c2
commit 8bdb4d91bc
16 changed files with 296 additions and 254 deletions

View File

@ -593,6 +593,9 @@ MonoBehaviour:
texts_price: texts_price:
- {fileID: 7869372793093363598} - {fileID: 7869372793093363598}
- {fileID: 1689290113695682411} - {fileID: 1689290113695682411}
texts:
- {fileID: 2216168989134581704}
- {fileID: 518911568356458294}
Right_GOs: Right_GOs:
- {fileID: 1075369012370353052} - {fileID: 1075369012370353052}
sr: {fileID: 0} sr: {fileID: 0}
@ -1541,7 +1544,7 @@ GameObject:
- component: {fileID: 6836075082636235612} - component: {fileID: 6836075082636235612}
- component: {fileID: 518911568356458294} - component: {fileID: 518911568356458294}
m_Layer: 5 m_Layer: 5
m_Name: t_lv m_Name: t_point
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@ -1941,7 +1944,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 21300000, guid: 5943d49aa8260fd42a04c79f281dc835, type: 3} m_Sprite: {fileID: 21300000, guid: b6a8c7f2de072314babd4892dda62f03, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

View File

@ -27,8 +27,9 @@ namespace ES3Types
writer.WriteProperty("ProductAdWatchedNumber", instance.ProductAdWatchedNumber, ES3Type_int.Instance); writer.WriteProperty("ProductAdWatchedNumber", instance.ProductAdWatchedNumber, ES3Type_int.Instance);
writer.WriteProperty("FreeHeartCount", instance.FreeHeartCount, ES3Type_int.Instance); writer.WriteProperty("FreeHeartCount", instance.FreeHeartCount, ES3Type_int.Instance);
writer.WriteProperty("InterstitialADCount", instance.InterstitialADCount, ES3Type_int.Instance); writer.WriteProperty("InterstitialADCount", instance.InterstitialADCount, ES3Type_int.Instance);
writer.WriteProperty("ImageOpenStates", instance.ImageOpenStates, ES3Type_boolArray.Instance); writer.WriteProperty("ImageOpenStates_Left", instance.ImageOpenStates_Left, ES3Type_boolArray.Instance);
writer.WriteProperty("UnlockProgress", instance.UnlockProgress, ES3Type_longArray.Instance); writer.WriteProperty("ImageOpenStates_Right", instance.ImageOpenStates_Right, ES3Type_boolArray.Instance);
writer.WriteProperty("UnlockProgress", instance.UnlockProgress, ES3Type_longArray.Instance);
writer.WriteProperty("NormalGameLevel", instance.NormalGameLevel, ES3Type_int.Instance); writer.WriteProperty("NormalGameLevel", instance.NormalGameLevel, ES3Type_int.Instance);
writer.WriteProperty("NormalGame_GetGold", instance.NormalGame_GetGold, ES3Type_long.Instance); writer.WriteProperty("NormalGame_GetGold", instance.NormalGame_GetGold, ES3Type_long.Instance);
writer.WriteProperty("BuyShopAccumulatedMoney", instance.BuyShopAccumulatedMoney, ES3Type_long.Instance); writer.WriteProperty("BuyShopAccumulatedMoney", instance.BuyShopAccumulatedMoney, ES3Type_long.Instance);
@ -75,10 +76,13 @@ namespace ES3Types
case "InterstitialADCount": case "InterstitialADCount":
instance.InterstitialADCount = reader.Read<System.Int32>(ES3Type_int.Instance); instance.InterstitialADCount = reader.Read<System.Int32>(ES3Type_int.Instance);
break; break;
case "ImageOpenStates": case "ImageOpenStates_Left":
instance.ImageOpenStates = reader.Read<System.Boolean[]>(ES3Type_boolArray.Instance); instance.ImageOpenStates_Left = reader.Read<System.Boolean[]>(ES3Type_boolArray.Instance);
break; break;
case "UnlockProgress": case "ImageOpenStates_Right":
instance.ImageOpenStates_Right = reader.Read<System.Boolean[]>(ES3Type_boolArray.Instance);
break;
case "UnlockProgress":
instance.UnlockProgress = reader.Read<System.Int64[]>(ES3Type_longArray.Instance); instance.UnlockProgress = reader.Read<System.Int64[]>(ES3Type_longArray.Instance);
break; break;
case "NormalGameLevel": case "NormalGameLevel":

View File

@ -36735,14 +36735,14 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1535761048} - m_Target: {fileID: 1535761050}
m_TargetAssemblyTypeName: m_TargetAssemblyTypeName: HuntingPanel, Assembly-CSharp
m_MethodName: m_MethodName: OnClick_Arrow
m_Mode: 1 m_Mode: 3
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: -1
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
@ -78650,14 +78650,14 @@ MonoBehaviour:
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1535761048} - m_Target: {fileID: 1535761050}
m_TargetAssemblyTypeName: m_TargetAssemblyTypeName: HuntingPanel, Assembly-CSharp
m_MethodName: m_MethodName: OnClick_Arrow
m_Mode: 1 m_Mode: 3
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 1
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
@ -101358,6 +101358,7 @@ MonoBehaviour:
m_Content: {fileID: 0} m_Content: {fileID: 0}
go_card: {fileID: 1075369012538214656, guid: 63a9cbea0069cea4ca146a6deecc4279, type: 3} go_card: {fileID: 1075369012538214656, guid: 63a9cbea0069cea4ca146a6deecc4279, type: 3}
TitleTMP: {fileID: 281679012} TitleTMP: {fileID: 281679012}
t_type: {fileID: 2115985146}
Buttons: Buttons:
- {fileID: 2088694187} - {fileID: 2088694187}
- {fileID: 425765868} - {fileID: 425765868}

View File

@ -28,8 +28,11 @@ public partial class DB_HuntingData : BGEntity
public const string ClearConditionMoney = "ClearConditionMoney"; public const string ClearConditionMoney = "ClearConditionMoney";
public const string Name = "Name"; public const string Name = "Name";
public const string Description = "Description"; public const string Description = "Description";
public const string BuyPrice = "BuyPrice";
public const string n_AlbumType = "n_AlbumType"; public const string n_AlbumType = "n_AlbumType";
public const string NeedKey = "NeedKey";
public const string NeedHeart = "NeedHeart";
public const string NeedLv = "NeedLv";
public const string n_Group = "n_Group";
} }
private static BansheeGz.BGDatabase.BGMetaRow _metaDefault; private static BansheeGz.BGDatabase.BGMetaRow _metaDefault;
public static BansheeGz.BGDatabase.BGMetaRow MetaDefault => _metaDefault ?? (_metaDefault = BGCodeGenUtils.GetMeta<BansheeGz.BGDatabase.BGMetaRow>(new BGId(5596441023656399567UL,15076767032258538916UL), () => _metaDefault = null)); public static BansheeGz.BGDatabase.BGMetaRow MetaDefault => _metaDefault ?? (_metaDefault = BGCodeGenUtils.GetMeta<BansheeGz.BGDatabase.BGMetaRow>(new BGId(5596441023656399567UL,15076767032258538916UL), () => _metaDefault = null));
@ -63,16 +66,31 @@ public partial class DB_HuntingData : BGEntity
get => _DBF_Description[Index]; get => _DBF_Description[Index];
set => _DBF_Description[Index] = value; set => _DBF_Description[Index] = value;
} }
public System.Int32 DBF_BuyPrice
{
get => _DBF_BuyPrice[Index];
set => _DBF_BuyPrice[Index] = value;
}
public System.Int32 DBF_n_AlbumType public System.Int32 DBF_n_AlbumType
{ {
get => _DBF_n_AlbumType[Index]; get => _DBF_n_AlbumType[Index];
set => _DBF_n_AlbumType[Index] = value; set => _DBF_n_AlbumType[Index] = value;
} }
public System.Int32 DBF_NeedKey
{
get => _DBF_NeedKey[Index];
set => _DBF_NeedKey[Index] = value;
}
public System.Int32 DBF_NeedHeart
{
get => _DBF_NeedHeart[Index];
set => _DBF_NeedHeart[Index] = value;
}
public System.Int32 DBF_NeedLv
{
get => _DBF_NeedLv[Index];
set => _DBF_NeedLv[Index] = value;
}
public System.Int32 DBF_n_Group
{
get => _DBF_n_Group[Index];
set => _DBF_n_Group[Index] = value;
}
private static BansheeGz.BGDatabase.BGFieldEntityName _ufle12jhs77_DBF_name; private static BansheeGz.BGDatabase.BGFieldEntityName _ufle12jhs77_DBF_name;
public static BansheeGz.BGDatabase.BGFieldEntityName _DBF_name => _ufle12jhs77_DBF_name ?? (_ufle12jhs77_DBF_name = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldEntityName>(MetaDefault, new BGId(4847030112262966783UL, 17507168723429622181UL), () => _ufle12jhs77_DBF_name = null)); public static BansheeGz.BGDatabase.BGFieldEntityName _DBF_name => _ufle12jhs77_DBF_name ?? (_ufle12jhs77_DBF_name = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldEntityName>(MetaDefault, new BGId(4847030112262966783UL, 17507168723429622181UL), () => _ufle12jhs77_DBF_name = null));
private static BansheeGz.BGDatabase.BGFieldUnitySprite _ufle12jhs77_DBF_HuntingImage; private static BansheeGz.BGDatabase.BGFieldUnitySprite _ufle12jhs77_DBF_HuntingImage;
@ -89,10 +107,16 @@ public partial class DB_HuntingData : BGEntity
public static BansheeGz.BGDatabase.BGFieldString _DBF_Name => _ufle12jhs77_DBF_Name ?? (_ufle12jhs77_DBF_Name = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldString>(MetaDefault, new BGId(5618959453113093320UL, 13927985292163229361UL), () => _ufle12jhs77_DBF_Name = null)); public static BansheeGz.BGDatabase.BGFieldString _DBF_Name => _ufle12jhs77_DBF_Name ?? (_ufle12jhs77_DBF_Name = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldString>(MetaDefault, new BGId(5618959453113093320UL, 13927985292163229361UL), () => _ufle12jhs77_DBF_Name = null));
private static BansheeGz.BGDatabase.BGFieldString _ufle12jhs77_DBF_Description; private static BansheeGz.BGDatabase.BGFieldString _ufle12jhs77_DBF_Description;
public static BansheeGz.BGDatabase.BGFieldString _DBF_Description => _ufle12jhs77_DBF_Description ?? (_ufle12jhs77_DBF_Description = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldString>(MetaDefault, new BGId(4722429003445808783UL, 13878556420686707390UL), () => _ufle12jhs77_DBF_Description = null)); public static BansheeGz.BGDatabase.BGFieldString _DBF_Description => _ufle12jhs77_DBF_Description ?? (_ufle12jhs77_DBF_Description = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldString>(MetaDefault, new BGId(4722429003445808783UL, 13878556420686707390UL), () => _ufle12jhs77_DBF_Description = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_BuyPrice;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_BuyPrice => _ufle12jhs77_DBF_BuyPrice ?? (_ufle12jhs77_DBF_BuyPrice = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(4847726788656022279UL, 11553665224223930517UL), () => _ufle12jhs77_DBF_BuyPrice = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_n_AlbumType; private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_n_AlbumType;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_n_AlbumType => _ufle12jhs77_DBF_n_AlbumType ?? (_ufle12jhs77_DBF_n_AlbumType = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5125684997853971800UL, 2820862331281249426UL), () => _ufle12jhs77_DBF_n_AlbumType = null)); public static BansheeGz.BGDatabase.BGFieldInt _DBF_n_AlbumType => _ufle12jhs77_DBF_n_AlbumType ?? (_ufle12jhs77_DBF_n_AlbumType = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5125684997853971800UL, 2820862331281249426UL), () => _ufle12jhs77_DBF_n_AlbumType = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_NeedKey;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_NeedKey => _ufle12jhs77_DBF_NeedKey ?? (_ufle12jhs77_DBF_NeedKey = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5573446524110709168UL, 10157632733697680794UL), () => _ufle12jhs77_DBF_NeedKey = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_NeedHeart;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_NeedHeart => _ufle12jhs77_DBF_NeedHeart ?? (_ufle12jhs77_DBF_NeedHeart = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5379803791366865188UL, 14974488217691312056UL), () => _ufle12jhs77_DBF_NeedHeart = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_NeedLv;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_NeedLv => _ufle12jhs77_DBF_NeedLv ?? (_ufle12jhs77_DBF_NeedLv = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5038055206684577747UL, 11596037531323484338UL), () => _ufle12jhs77_DBF_NeedLv = null));
private static BansheeGz.BGDatabase.BGFieldInt _ufle12jhs77_DBF_n_Group;
public static BansheeGz.BGDatabase.BGFieldInt _DBF_n_Group => _ufle12jhs77_DBF_n_Group ?? (_ufle12jhs77_DBF_n_Group = BGCodeGenUtils.GetField<BansheeGz.BGDatabase.BGFieldInt>(MetaDefault, new BGId(5264844295662611882UL, 8215687142479050639UL), () => _ufle12jhs77_DBF_n_Group = null));
private static readonly DB_HuntingData.Factory _factory0_PFS = new DB_HuntingData.Factory(); private static readonly DB_HuntingData.Factory _factory0_PFS = new DB_HuntingData.Factory();
private static readonly DB_Script.Factory _factory1_PFS = new DB_Script.Factory(); private static readonly DB_Script.Factory _factory1_PFS = new DB_Script.Factory();
private static readonly DB_HuntingListData.Factory _factory2_PFS = new DB_HuntingListData.Factory(); private static readonly DB_HuntingListData.Factory _factory2_PFS = new DB_HuntingListData.Factory();

View File

@ -531,7 +531,7 @@ public class AccountManager : MonoBehaviour
var jsonFile = dataSnapshot.GetRawJsonValue(); var jsonFile = dataSnapshot.GetRawJsonValue();
UploadData downloadData = JsonConvert.DeserializeObject<UploadData>(jsonFile); UploadData downloadData = JsonConvert.DeserializeObject<UploadData>(jsonFile);
if (downloadData.UnlockDataCount > GameManager.DB.GetUnlockTargetIndex() || if (downloadData.UnlockDataCount > GameManager.DB.GetUnlockTargetIndex(true) ||
downloadData.Level > GameManager.DB.NormalGameLevel) downloadData.Level > GameManager.DB.NormalGameLevel)
{ {
Debug.Log("AccountManager: CheckExistSaveData: OverWriteSave"); Debug.Log("AccountManager: CheckExistSaveData: OverWriteSave");
@ -582,7 +582,7 @@ public class AccountManager : MonoBehaviour
{ {
uploadData.Email = user.Email; uploadData.Email = user.Email;
uploadData.UnlockDataCount = GameManager.DB.GetUnlockTargetIndex(); uploadData.UnlockDataCount = GameManager.DB.GetUnlockTargetIndex(true);
uploadData.Gold = GameManager.DB.Gold; uploadData.Gold = GameManager.DB.Gold;
uploadData.Heart = GameManager.DB.Heart; uploadData.Heart = GameManager.DB.Heart;
uploadData.Key = GameManager.DB.Key; uploadData.Key = GameManager.DB.Key;

View File

@ -34,7 +34,7 @@ namespace CodeJay
public int FreeHeartCount; public int FreeHeartCount;
public int InterstitialADCount; public int InterstitialADCount;
public bool[] ImageOpenStates; public bool[] ImageOpenStates_Left, ImageOpenStates_Right;
public long[] UnlockProgress; public long[] UnlockProgress;
public int NormalGameLevel; public int NormalGameLevel;
@ -60,14 +60,11 @@ namespace CodeJay
this.NormalGame_GetGold = 0; this.NormalGame_GetGold = 0;
this.BuyShopAccumulatedMoney = 0; this.BuyShopAccumulatedMoney = 0;
if (this.ImageOpenStates == null) if (ImageOpenStates_Left == null) ImageOpenStates_Left = new bool[DB_HuntingData.CountEntities >> 1];
{ if (ImageOpenStates_Right == null) ImageOpenStates_Right = new bool[DB_HuntingData.CountEntities >> 1];
// this.ImageOpenStates = new bool[Defines.Constants.AI_IMAGE_NUMBER];
this.ImageOpenStates = new bool[DB_HuntingData.CountEntities];
}
for (int i = 0; i < ImageOpenStates.Length; i++) for (int i = 0; i < ImageOpenStates_Left.Length; i++) ImageOpenStates_Left[i] = false;
ImageOpenStates[i] = false; for (int i = 0; i < ImageOpenStates_Right.Length; i++) ImageOpenStates_Right[i] = false;
if (this.UnlockProgress == null) if (this.UnlockProgress == null)
this.UnlockProgress = new long[Defines.Constants.AI_IMAGE_NUMBER]; this.UnlockProgress = new long[Defines.Constants.AI_IMAGE_NUMBER];
@ -100,14 +97,14 @@ namespace CodeJay
if (NormalGameLevel <= 0) if (NormalGameLevel <= 0)
NormalGameLevel = 1; NormalGameLevel = 1;
if (data.ImageOpenStates != null) if (data.ImageOpenStates_Left != null)
{ for (int i = 0; i < ImageOpenStates_Left.Length; i++)
for (int i = 0; i < ImageOpenStates.Length; i++) if (data.ImageOpenStates_Left.Length > i)
{ ImageOpenStates_Left[i] = data.ImageOpenStates_Left[i];
if (data.ImageOpenStates.Length > i) if (data.ImageOpenStates_Right != null)
this.ImageOpenStates[i] = data.ImageOpenStates[i]; for (int i = 0; i < ImageOpenStates_Right.Length; i++)
} if (data.ImageOpenStates_Right.Length > i)
} ImageOpenStates_Right[i] = data.ImageOpenStates_Right[i];
if (data.UnlockProgress != null) if (data.UnlockProgress != null)
{ {
@ -126,13 +123,13 @@ namespace CodeJay
{ {
// Data Index // Data Index
// 100<30><30><EFBFBD><EFBFBD><EFBFBD> 50<35><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>. // 100<30><30><EFBFBD><EFBFBD><EFBFBD> 50<35><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD>.
public int Index; public int Index, n_Group;
public int Stake; public int Stake;
public int TextureIndex; public int TextureIndex;
public long ClearConditionMoney; public long ClearConditionMoney;
public int BuyPrice, n_AlbumType; public int n_AlbumType, NeedKey, NeedHeart, NeedLv;
public string Name; public string Name;
public string Description; public string Description;
@ -164,15 +161,23 @@ namespace CodeJay
public HuntingData(int index, DB_HuntingData data) public HuntingData(int index, DB_HuntingData data)
{ {
Index = index; Index = index;
n_Group = data.DBF_n_Group;
Stake = data.DBF_Stake; Stake = data.DBF_Stake;
ClearConditionMoney = data.DBF_ClearConditionMoney; ClearConditionMoney = data.DBF_ClearConditionMoney;
Name = data.DBF_name; Name = data.DBF_name;
Description = data.DBF_Description; Description = data.DBF_Description;
HuntingDataID = data.Id.ToString(); HuntingDataID = data.Id.ToString();
BuyPrice = data.DBF_BuyPrice;
n_AlbumType = data.DBF_n_AlbumType; n_AlbumType = data.DBF_n_AlbumType;
NeedKey = data.DBF_NeedKey;
NeedHeart = data.DBF_NeedHeart;
NeedLv = data.DBF_NeedLv;
} }
} }
public class HuntingUIData
{
public HuntingData m_Left, m_Right;
}
} }
namespace Defines namespace Defines
@ -428,76 +433,79 @@ public partial class DBManager : MonoBehaviour
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeKey); GameManager.Event.InvokeEvent(EEventType.OnSynchronizeKey);
} }
public void UnlockLastAIImage() public void UnlockLastAIImage(bool left)
{ {
if (IsAllUnlocked()) if (IsAllUnlocked(left))
return; return;
for (int i = 0; i < saveData.ImageOpenStates.Length; i++) var lst = left ? saveData.ImageOpenStates_Left : saveData.ImageOpenStates_Right;
for (int i = 0; i < lst.Length; i++)
{ {
if (saveData.ImageOpenStates[i] == false) if (lst[i] == false)
{ {
saveData.ImageOpenStates[i] = true; lst[i] = true;
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData); GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
break; break;
} }
} }
FirebaseAnalytics.LogEvent("UnlockHunting_" + GameManager.DB.GetUnlockTargetIndex().ToString(), new Firebase.Analytics.Parameter("Unlock", GameManager.DB.GetUnlockTargetIndex())); FirebaseAnalytics.LogEvent("UnlockHunting_" + GameManager.DB.GetUnlockTargetIndex(left).ToString(), new Firebase.Analytics.Parameter("Unlock", GameManager.DB.GetUnlockTargetIndex(left)));
} }
public bool IsAllUnlocked() public bool IsAllUnlocked(bool left)
{ {
return saveData.ImageOpenStates[saveData.ImageOpenStates.Length - 1]; if (left) return saveData.ImageOpenStates_Left[saveData.ImageOpenStates_Left.Length - 1];
else return saveData.ImageOpenStates_Right[saveData.ImageOpenStates_Right.Length - 1];
} }
public int GetUnlockTargetIndex() public int GetUnlockTargetIndex(bool left)
{ {
if (IsAllUnlocked()) if (IsAllUnlocked(left))
return saveData.ImageOpenStates.Length - 1; return left ? saveData.ImageOpenStates_Left.Length - 1 : saveData.ImageOpenStates_Right.Length - 1;
for (int i = 0; i < saveData.ImageOpenStates.Length; i++) var lst = left ? saveData.ImageOpenStates_Left : saveData.ImageOpenStates_Right;
for (int i = 0; i < lst.Length; i++)
{ {
if (saveData.ImageOpenStates[i] == false) if (lst[i] == false)
return i; return i;
} }
return saveData.ImageOpenStates.Length - 1; return saveData.ImageOpenStates_Left.Length - 1;
} }
public int GetUnlockHuntingCount() public int GetUnlockHuntingCount()
{ {
for (int i = 0; i < saveData.ImageOpenStates.Length; i++) for (int i = 0; i < saveData.ImageOpenStates_Left.Length; i++)
{ {
if (saveData.ImageOpenStates[i] == false) if (saveData.ImageOpenStates_Left[i] == false)
return i; return i;
} }
return saveData.ImageOpenStates.Length; return saveData.ImageOpenStates_Left.Length;
} }
public int GetHuntingListLength() public int GetHuntingListLength()
{ {
return saveData.ImageOpenStates.Length; return saveData.ImageOpenStates_Left.Length;
} }
public int LastClearedIndex() public int LastClearedIndex()
{ {
if (saveData.ImageOpenStates[0] == false) if (saveData.ImageOpenStates_Left[0] == false)
return 0; return 0;
for (int i = 0; i < saveData.ImageOpenStates.Length; i++) for (int i = 0; i < saveData.ImageOpenStates_Left.Length; i++)
{ {
if (saveData.ImageOpenStates[i] == false) if (saveData.ImageOpenStates_Left[i] == false)
return i - 1; return i - 1;
} }
return saveData.ImageOpenStates.Length - 1; return saveData.ImageOpenStates_Left.Length - 1;
} }
public long GetUnlockTargetProgress() public long GetUnlockTargetProgress(bool left)
{ {
return saveData.UnlockProgress[GetUnlockTargetIndex()]; return saveData.UnlockProgress[GetUnlockTargetIndex(left)];
} }
public HuntingData GetHuntingData(int index) public HuntingData GetHuntingData(int index)
@ -511,22 +519,30 @@ public partial class DBManager : MonoBehaviour
return _lstHuntindData[index]; return _lstHuntindData[index];
} }
} }
public List<HuntingData> Get_AlbumDatas(int type) public List<HuntingUIData> Get_AlbumDatas(int type)
{ {
return _lstHuntindData.FindAll(f => f.n_AlbumType == type); var rtn = new List<HuntingUIData>();
var lst = _lstHuntindData.FindAll(f => f.n_AlbumType == type);
for (int i = 0; i < lst.Count; i++)
{
rtn.Add(new HuntingUIData { m_Left = lst[i], m_Right = lst[i + 1] });
++i;
}
return rtn;
} }
public bool AddCurrentChallengeCondition(long amount) public bool AddCurrentChallengeCondition(long amount, bool left)
{ {
int targetIndex = GetUnlockTargetIndex(); int targetIndex = GetUnlockTargetIndex(left);
saveData.UnlockProgress[targetIndex] += amount; saveData.UnlockProgress[targetIndex] += amount;
if (saveData.ImageOpenStates[targetIndex] == false) if (saveData.ImageOpenStates_Left[targetIndex] == false)
{ {
if (saveData.UnlockProgress[targetIndex] >= _lstHuntindData[targetIndex].ClearConditionMoney) if (saveData.UnlockProgress[targetIndex] >= _lstHuntindData[targetIndex].ClearConditionMoney)
{ {
saveData.UnlockProgress[targetIndex] = _lstHuntindData[targetIndex].ClearConditionMoney; saveData.UnlockProgress[targetIndex] = _lstHuntindData[targetIndex].ClearConditionMoney;
this.UnlockLastAIImage(); this.UnlockLastAIImage(left);
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData); GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
return true; return true;
} }
@ -543,9 +559,9 @@ public partial class DBManager : MonoBehaviour
} }
} }
public long GetReaminingTargetCondition() public long GetReaminingTargetCondition(bool left)
{ {
int index = GetUnlockTargetIndex(); int index = GetUnlockTargetIndex(left);
long result = _lstHuntindData[index].ClearConditionMoney - saveData.UnlockProgress[index]; long result = _lstHuntindData[index].ClearConditionMoney - saveData.UnlockProgress[index];
if (result < 0) if (result < 0)
@ -571,10 +587,10 @@ public partial class DBManager : MonoBehaviour
public void NormalGameWin() public void NormalGameWin()
{ {
if (GameManager.DB.GetUnlockTargetIndex() <= 5) //if (GameManager.DB.GetUnlockTargetIndex() <= 5)
{ //{
//GameManager.Flamingo.Flamingo.FinishTutorial(GameManager.DB.NormalGameLevel.ToString(), "Level" + GameManager.DB.NormalGameLevel.ToString(), "Normal"); // //GameManager.Flamingo.Flamingo.FinishTutorial(GameManager.DB.NormalGameLevel.ToString(), "Level" + GameManager.DB.NormalGameLevel.ToString(), "Normal");
} //}
if (GamePanel.Instance.IsChallengeMode == false) if (GamePanel.Instance.IsChallengeMode == false)
{ {
@ -591,7 +607,7 @@ public partial class DBManager : MonoBehaviour
{ {
if (isChallengeMode) if (isChallengeMode)
{ {
int index = this.GetUnlockTargetIndex(); int index = this.GetUnlockTargetIndex(true);
saveData.UnlockProgress[index] -= amount; saveData.UnlockProgress[index] -= amount;
if (saveData.UnlockProgress[index] < 0) if (saveData.UnlockProgress[index] < 0)
@ -613,15 +629,15 @@ public partial class DBManager : MonoBehaviour
{ {
if (saveData != null) if (saveData != null)
{ {
for (int i = 0; i < saveData.ImageOpenStates.Length; i++) for (int i = 0; i < saveData.ImageOpenStates_Left.Length; i++)
{ {
if (i < count) if (i < count)
{ {
saveData.ImageOpenStates[i] = true; saveData.ImageOpenStates_Left[i] = true;
} }
else else
{ {
saveData.ImageOpenStates[i] = false; saveData.ImageOpenStates_Left[i] = false;
} }
} }
SaveDatas(); SaveDatas();

View File

@ -283,26 +283,26 @@ public partial class GamePanel : MonoBehaviour
private void OnChallengeStart() private void OnChallengeStart()
{ {
//GameManager.Flamingo.Flamingo.StartPlaySession(GameManager.DB.GetUnlockTargetIndex().ToString(), "Hunting"); ////GameManager.Flamingo.Flamingo.StartPlaySession(GameManager.DB.GetUnlockTargetIndex().ToString(), "Hunting");
GameManager.Sound.PlaySFX(ESFXType.Start_1); //GameManager.Sound.PlaySFX(ESFXType.Start_1);
IsChallengeMode = true; //IsChallengeMode = true;
// Get Highest Clear level //// Get Highest Clear level
var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex()); //var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex());
this.UpdateAIGold(); //this.UpdateAIGold();
Stake = data.Stake; //Stake = data.Stake;
this.Initialize(); //this.Initialize();
this.Shuffle(); //this.Shuffle();
this.FrontBonusCard(); //this.FrontBonusCard();
this.SetGuideData(false); //this.SetGuideData(false);
this.EnabledPlayerHandRaycast(false); //this.EnabledPlayerHandRaycast(false);
_delay = 0.2f; //_delay = 0.2f;
GameOver = false; //GameOver = false;
CurrentCoroutineType = EGameWorkFlowType.DistributeCard; //CurrentCoroutineType = EGameWorkFlowType.DistributeCard;
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGameData); //GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGameData);
} }
public void ResetScortMultiplyType() public void ResetScortMultiplyType()
@ -314,7 +314,7 @@ public partial class GamePanel : MonoBehaviour
{ {
if (IsChallengeMode) if (IsChallengeMode)
{ {
var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex()); var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex(true));
AINameTMP.text = data.Name; AINameTMP.text = data.Name;
AIGoldTMP.text = GameManager.DB.GetReaminingTargetConditionString(data.Index); AIGoldTMP.text = GameManager.DB.GetReaminingTargetConditionString(data.Index);
} }

View File

@ -1,11 +1,10 @@
using BansheeGz.BGDatabase; using BansheeGz.BGDatabase;
using CodeJay.Classes;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class HuntingPanel : uScrollViewMgr public class HuntingPanel : uScrollViewMgr
{ {
[SerializeField] private TMPro.TextMeshProUGUI TitleTMP; [SerializeField] private TMPro.TextMeshProUGUI TitleTMP, t_type;
[SerializeField] private GameObject[] Buttons; [SerializeField] private GameObject[] Buttons;
public GameObject go_mainpaenl, go_botpanel, go_x; public GameObject go_mainpaenl, go_botpanel, go_x;
@ -64,7 +63,8 @@ public class HuntingPanel : uScrollViewMgr
public void Set_UI() public void Set_UI()
{ {
Set_ScrollView(GameManager.DB.Get_AlbumDatas(CurAlbumType), GameManager.DB.GetUnlockTargetIndex()); t_type.text = $"Type{CurAlbumType}";
Set_ScrollView(GameManager.DB.Get_AlbumDatas(CurAlbumType));
} }
private void OnClickFullView(object huntingDataID, object huntingListDataID) private void OnClickFullView(object huntingDataID, object huntingListDataID)
@ -81,55 +81,62 @@ public class HuntingPanel : uScrollViewMgr
public void ClickUnlockNowButton() public void ClickUnlockNowButton()
{ {
GameManager.Sound.PlaySFX(ESFXType.Button_Hit); //GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false) //if (GameManager.DB.IsAllUnlocked() == false)
{ //{
if (GameManager.DB.Key > 0) // if (GameManager.DB.Key > 0)
{ // {
GameManager.DB.SubKey(1, this.name); // GameManager.DB.SubKey(1, this.name);
GameManager.DB.UnlockLastAIImage(); // GameManager.DB.UnlockLastAIImage();
GameManager.DB.SaveDatas(); // GameManager.DB.SaveDatas();
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData); // GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID(); // BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID(); // BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty) // if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
{ // {
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID); // GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID);
} // }
} // }
else // else
{ // {
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup); // GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup);
} // }
} //}
} }
public void ClickChallenge() public void ClickChallenge()
{ {
GameManager.Sound.PlaySFX(ESFXType.Button_Hit); //GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false) //if (GameManager.DB.IsAllUnlocked() == false)
{ //{
if (GameManager.DB.Heart > 0) // if (GameManager.DB.Heart > 0)
{ // {
if (GameManager.DB.Gold > 0) // if (GameManager.DB.Gold > 0)
{ // {
GameManager.DB.SubHeart(1, this.name); // GameManager.DB.SubHeart(1, this.name);
GameManager.Event.InvokeEvent(EEventType.OnChallengeStart); // GameManager.Event.InvokeEvent(EEventType.OnChallengeStart);
} // }
else // else
{ // {
GameManager.UI.ShowNStackPopup(EPopupType.GoldChargePopup); // GameManager.UI.ShowNStackPopup(EPopupType.GoldChargePopup);
} // }
} // }
else // else
GameManager.UI.ShowNStackPopup(EPopupType.HeartChargePopup); // GameManager.UI.ShowNStackPopup(EPopupType.HeartChargePopup);
} //}
} }
public void OnClick_Arrow(int add)
{
CurAlbumType += add;
if (CurAlbumType < 1) CurAlbumType = 10;
else if (CurAlbumType > 10) CurAlbumType = 1;
Set_UI();
}
public void OnClick_X() public void OnClick_X()
{ {
gameObject.SetActive(false); gameObject.SetActive(false);

View File

@ -280,7 +280,7 @@ public class HuntingScript : MonoBehaviour
GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false) if (GameManager.DB.IsAllUnlocked(true) == false)
{ {
if (GameManager.DB.Heart > 0) if (GameManager.DB.Heart > 0)
{ {

View File

@ -8,15 +8,16 @@ using TMPro;
public class HuntingSlot : CardBase public class HuntingSlot : CardBase
{ {
[SerializeField] private TMPro.TextMeshProUGUI NameTMP; [SerializeField] private TextMeshProUGUI NameTMP;
[Space(20)] [Space(20)]
[SerializeField] private Image AI_Left; [SerializeField] private Image AI_Left;
[SerializeField] private Image AI_Right; [SerializeField] private Image AI_Right;
[SerializeField] private GameObject Block_Left; [SerializeField] private GameObject Block_Left;
[SerializeField] private GameObject Block_Right; [SerializeField] private GameObject Block_Right;
public GameObject[] gos_openbutton; public GameObject[] gos_openbutton; // 0 캐시, 1 하트
public TextMeshProUGUI[] texts_price; public TextMeshProUGUI[] texts_price;
public TextMeshProUGUI[] texts; // 0 lv, 1 point
[SerializeField] private GameObject[] Right_GOs; [SerializeField] private GameObject[] Right_GOs;
@ -35,25 +36,29 @@ public class HuntingSlot : CardBase
public override void Set<T>(T _base, int iLoop = -1, int idata = -1) public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
{ {
base.Set(_base, iLoop, idata); base.Set(_base, iLoop, idata);
SetData(iLoop, idata); var data = _base as HuntingUIData;
_data_left = data.m_Left;
_data_right = data.m_Right;
SetData(iLoop);
} }
public void SetData(int index, int unlockTargetIndex) public void SetData(int index)
{ {
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(Mathf.FloorToInt((float)((float)index / 2.0f))); //DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(Mathf.FloorToInt((float)((float)index / 2.0f)));
_huntingListID = huntingListData.Id; //_huntingListID = huntingListData.Id;
_data_left = GameManager.DB.GetHuntingData(index); //_data_left = GameManager.DB.GetHuntingData(index);
_data_right = GameManager.DB.GetHuntingData(index + 1); //_data_right = GameManager.DB.GetHuntingData(index + 1);
gos_openbutton[0].SetActive(false); var unlockTargetIndex_left = GameManager.DB.GetUnlockTargetIndex(true);
gos_openbutton[1].SetActive(false); var unlockTargetIndex_right = GameManager.DB.GetUnlockTargetIndex(false);
if (_data_left != null && _data_left.Index == unlockTargetIndex)
gos_openbutton[0].SetActive(true); texts_price[0].text = _data_left.NeedKey.ToString();
if (_data_right != null && _data_right.Index == unlockTargetIndex) texts_price[1].text = _data_right.NeedHeart.ToString();
gos_openbutton[1].SetActive(true); texts[0].text = $"Lv.{_data_left.NeedLv}";
texts_price[0].text = _data_left.BuyPrice.ToString(); texts[1].text = $"점 {"???"}";
texts_price[1].text = _data_right.BuyPrice.ToString();
_huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID)); _huntigdata_left = DB_HuntingData.GetEntity(new BansheeGz.BGDatabase.BGId(_data_left.HuntingDataID));
@ -62,7 +67,7 @@ public class HuntingSlot : CardBase
AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite; AI_Left.sprite = GameManager.BGDatabase.LoadUnlockHuntingImageHandle[_huntigdata_left.GetDBF_UnlockImageAddressablesAddress()].Result as Sprite;
} }
NameTMP.text = huntingListData.DBF_Title; //NameTMP.text = huntingListData.DBF_Title;
//NameTMP.text = $"{huntingListData.DBF_Title}\n<color=yellow>{_data_left.Name}</color>"; //NameTMP.text = $"{huntingListData.DBF_Title}\n<color=yellow>{_data_left.Name}</color>";
//AI_Left.sprite = GameManager.Resource.GetAISpriteFromResources(_data_left.TextureIndex); //AI_Left.sprite = GameManager.Resource.GetAISpriteFromResources(_data_left.TextureIndex);
@ -85,78 +90,42 @@ public class HuntingSlot : CardBase
//AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex); //AI_Right.sprite = GameManager.Resource.GetAISpriteFromResources(_data_right.TextureIndex);
} }
// 도달 못함 gos_openbutton[0].SetActive(false);
if (GameManager.DB.IsAllUnlocked()) gos_openbutton[1].SetActive(false);
if (_data_left != null)
{ {
_fullview_Left = true; if (_data_left.n_Group == unlockTargetIndex_left)
_fullview_Right = true; { // 구매 가능
gos_openbutton[0].SetActive(true);
Block_Left.SetActive(false); Block_Left.SetActive(true);
Block_Right.SetActive(false);
}
else if (_data_left.Index > unlockTargetIndex)
{
_fullview_Left = false;
_fullview_Right = false;
// 왼쪽 클리어 못함
Block_Left.SetActive(true);
if (_data_right != null)
{
// 당연히 오른쪽 클리어 못함
Block_Right.SetActive(true);
} }
} else if (_data_left.n_Group > unlockTargetIndex_left)
else if (_data_left.Index == unlockTargetIndex) { // 잠김
{ Block_Left.SetActive(true);
// 1단계 클리어 해야함
_fullview_Left = false;
_fullview_Right = false;
// 왼쪽 클리어 못 함
Block_Left.SetActive(true);
if (_data_right != null)
{
// 왼쪽 클리어 못 했으니 열 수 없음
Block_Right.SetActive(true);
} }
} else
else if (_data_right != null) { // 열림
{
// 2단계 클리어 해야함
// 두 if문 조건 교체 (복구)
if (_data_right.Index == unlockTargetIndex)
{
_fullview_Left = true;
_fullview_Right = false;
// 왼쪽 클리어 함
Block_Left.SetActive(false); Block_Left.SetActive(false);
}
}
// 오른쪽 클리어 못 함 if (_data_right != null)
{
if (_data_right.n_Group == unlockTargetIndex_right)
{ // 구매 가능
gos_openbutton[1].SetActive(true);
Block_Right.SetActive(true); Block_Right.SetActive(true);
} }
else if (_data_right.Index < unlockTargetIndex) else if (_data_right.n_Group > unlockTargetIndex_right)
{ { // 잠김
_fullview_Left = true; Block_Right.SetActive(true);
_fullview_Right = true; }
else
Block_Left.SetActive(false); { // 열림
Block_Right.SetActive(false); Block_Right.SetActive(false);
} }
} }
// 왼쪽 데이터만 있고(총 데이터가 홀수일 경우) 클리어함
else
{
_fullview_Left = true;
_fullview_Right = false;
// 왼쪽 클리어 함
Block_Left.SetActive(false);
}
} }
public void ClickAIImage(bool isLeft) public void ClickAIImage(bool isLeft)
@ -194,27 +163,45 @@ public class HuntingSlot : CardBase
{ {
GameManager.Sound.PlaySFX(ESFXType.Button_Hit); GameManager.Sound.PlaySFX(ESFXType.Button_Hit);
if (GameManager.DB.IsAllUnlocked() == false) if (GameManager.DB.IsAllUnlocked(left) == false)
{ {
var needKey = left ? _data_left.BuyPrice : _data_right.BuyPrice; var bCondition = false;
if (GameManager.DB.Key >= needKey) if (left)
{ {
GameManager.DB.SubKey(needKey, this.name); if (GameManager.DB.Key >= _data_left.NeedKey)
GameManager.DB.UnlockLastAIImage();
GameManager.DB.SaveDatas();
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
{ {
GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID); GameManager.DB.SubKey(_data_left.NeedKey, this.name);
bCondition = true;
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup);
} }
} }
else else
{ {
GameManager.UI.ShowNStackPopup(EPopupType.KeyChargePopup); if (GameManager.DB.Heart >= _data_right.NeedHeart)
{
GameManager.DB.SubHeart(_data_right.NeedHeart, this.name);
bCondition = true;
}
else
{
GameManager.UI.ShowNStackPopup(EPopupType.HeartChargePopup);
}
}
if (bCondition)
{
GameManager.DB.UnlockLastAIImage(left);
GameManager.DB.SaveDatas();
GameManager.Event.InvokeEvent(EEventType.OnSynchronizeAIChllengeModeAIData);
//BGId huntingDataID = GameManager.BGDatabase.GetLastUnolockHuntingDataID();
//BGId huntingListDataID = GameManager.BGDatabase.GetLastUnolockHuntingListDataID();
//if (huntingDataID != BGId.Empty && huntingListDataID != BGId.Empty)
//{
// GameManager.Event.InvokeEvent(EEventType.OnClickFullView, huntingDataID, huntingListDataID);
//}
} }
} }
} }

View File

@ -114,7 +114,7 @@ public class MainPanel : MonoBehaviour
private void OnSynchronizeAIImageOpenState() private void OnSynchronizeAIImageOpenState()
{ {
var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex()); //var data = GameManager.DB.GetHuntingData(GameManager.DB.GetUnlockTargetIndex());
//aiImage.sprite = GameManager.Resource.GetAISpriteFromResources(data.TextureIndex); //aiImage.sprite = GameManager.Resource.GetAISpriteFromResources(data.TextureIndex);
} }

View File

@ -9,12 +9,12 @@ public class FirstBbugPopup : PopupBase
resultGold = GamePanel.Instance.Stake * 5; resultGold = GamePanel.Instance.Stake * 5;
if (isPlayer) if (isPlayer)
{ {
tmp.text = $"첫 뻑이네요!\n+{CodeJay.CodeJayUtility.Converter.MoneyToString(resultGold)} <color=yellow>획득</color>!"; tmp.text = $"첫 뻑이네요!\n+{CodeJay.CodeJayUtility.Converter.MoneyToString(resultGold)} <color=yellow>획득</color>!";
GameManager.DB.AddGold(resultGold, this.name); GameManager.DB.AddGold(resultGold, this.name);
} }
else else
{ {
tmp.text = $"상대가 첫 뻑이네요!\n{CodeJay.CodeJayUtility.Converter.MoneyToString(resultGold)} <color=#FD9898>뺏김</color>!"; tmp.text = $"상대가 첫 뻑이네요!\n{CodeJay.CodeJayUtility.Converter.MoneyToString(resultGold)} <color=#FD9898>뺏김</color>!";
GameManager.DB.SubGold(resultGold, this.name); GameManager.DB.SubGold(resultGold, this.name);
} }
@ -31,7 +31,7 @@ public class FirstBbugPopup : PopupBase
if (GamePanel.Instance.IsChallengeMode) if (GamePanel.Instance.IsChallengeMode)
{ {
if (GameManager.DB.AddCurrentChallengeCondition(resultGold)) if (GameManager.DB.AddCurrentChallengeCondition(resultGold, true))
{ {
GameManager.UI.ShowNStackPopup<ResultPopup>(EPopupType.ResultPopup).WinWithFirstBbug(resultGold); GameManager.UI.ShowNStackPopup<ResultPopup>(EPopupType.ResultPopup).WinWithFirstBbug(resultGold);
} }

View File

@ -48,9 +48,9 @@ public class GoStopPopup : PopupBase
long resultMoney = resultScore * GamePanel.Instance.Stake; long resultMoney = resultScore * GamePanel.Instance.Stake;
tmp.text = "½ºÅé ½Ã,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(resultMoney) + "</color>"; tmp.text = "스톱 시,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(resultMoney) + "</color>";
goTMP.text = (GamePanel.Instance.Player_Go + 1).ToString() + "°í"; goTMP.text = (GamePanel.Instance.Player_Go + 1).ToString() + "";
cg.alpha = 1f; cg.alpha = 1f;
@ -59,12 +59,12 @@ public class GoStopPopup : PopupBase
if (GamePanel.Instance.IsChallengeMode) if (GamePanel.Instance.IsChallengeMode)
{ {
var remaining = GameManager.DB.GetReaminingTargetCondition(); var remaining = GameManager.DB.GetReaminingTargetCondition(true);
EndLabelGO.SetActive(remaining - resultMoney <= 0); EndLabelGO.SetActive(remaining - resultMoney <= 0);
if (remaining - resultMoney < 0) if (remaining - resultMoney < 0)
{ {
tmp.text = "½ºÅé ½Ã,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(remaining) + "</color>"; tmp.text = "스톱 시,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(remaining) + "</color>";
} }
} }
else else
@ -73,7 +73,7 @@ public class GoStopPopup : PopupBase
EndLabelGO.SetActive(remaining - resultMoney <= 0); EndLabelGO.SetActive(remaining - resultMoney <= 0);
if (remaining - resultMoney < 0) if (remaining - resultMoney < 0)
tmp.text = "½ºÅé ½Ã,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(remaining) + "</color>"; tmp.text = "스톱 시,<color=#yellow>+" + CodeJay.CodeJayUtility.Converter.MoneyToString(remaining) + "</color>";
} }
} }

View File

@ -23,7 +23,7 @@ public class OverWriteSavePopup : PopupBase
} }
if (UnlockHuntingCountText != null) if (UnlockHuntingCountText != null)
{ {
UnlockHuntingCountText.text = GameManager.DB.GetUnlockTargetIndex().ToString(); UnlockHuntingCountText.text = GameManager.DB.GetUnlockTargetIndex(true).ToString();
} }
if (LevelText != null) if (LevelText != null)
{ {

View File

@ -182,10 +182,10 @@ public class ResultPopup : PopupBase
if (GamePanel.Instance.IsChallengeMode) if (GamePanel.Instance.IsChallengeMode)
{ {
long reamainingAIMoney = GameManager.DB.GetReaminingTargetCondition(); long reamainingAIMoney = GameManager.DB.GetReaminingTargetCondition(true);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ߴٸ<DFB4> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ߴٸ<DFB4>
if (GameManager.DB.AddCurrentChallengeCondition(_resultTotalGold)) if (GameManager.DB.AddCurrentChallengeCondition(_resultTotalGold, true))
{ {
_resultTotalGold = reamainingAIMoney; _resultTotalGold = reamainingAIMoney;
GameManager.Sound.PlaySFX(ESFXType.Win_2); GameManager.Sound.PlaySFX(ESFXType.Win_2);
@ -397,7 +397,7 @@ public class ResultPopup : PopupBase
GetHeartPanel.SetActive(false); GetHeartPanel.SetActive(false);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ߴٸ<DFB4> // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ߴٸ<DFB4>
if (GameManager.DB.AddCurrentChallengeCondition(_resultTotalGold)) if (GameManager.DB.AddCurrentChallengeCondition(_resultTotalGold, true))
{ {
GameManager.Sound.PlaySFX(ESFXType.Win_2); GameManager.Sound.PlaySFX(ESFXType.Win_2);