앨범 관련

This commit is contained in:
Ino 2025-09-02 06:23:38 +09:00
parent a16f734bd9
commit 9a8fc50922
22 changed files with 510 additions and 271 deletions

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게임 시작 시 튜토리얼 비활성화
앨범 수집 목록만 타입으로 구분
////////////////////////////////////////////////////////////////////////////////////////////////////
아래는 게등위 버전 이후 작업 예정 목록입니다.

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View File

@ -532,6 +532,18 @@ public partial class DBManager : MonoBehaviour
return _lstHuntindData[index];
}
}
public List<HuntingUIData> Get_AlbumDatas()
{
var rtn = new List<HuntingUIData>();
var lst = _lstHuntindData;
for (int i = 0; i < lst.Count; i++)
{
rtn.Add(new HuntingUIData { m_Left = lst[i], m_Right = lst[i + 1] });
++i;
}
return rtn;
}
public List<HuntingUIData> Get_AlbumDatas(int type)
{
var rtn = new List<HuntingUIData>();

View File

@ -70,7 +70,7 @@ public class HuntingPanel : uScrollViewMgr
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(curtargetindex);
TitleTMP.text = huntingListData.DBF_Title;
t_type.text = $"Type{CurAlbumType}";
Set_ScrollView(GameManager.DB.Get_AlbumDatas(CurAlbumType));
Set_ScrollView(GameManager.DB.Get_AlbumDatas());
}
private void OnClickFullView(object huntingDataID, object huntingListDataID)

View File

@ -8,6 +8,7 @@ using TMPro;
public class HuntingSlot : CardBase
{
public Material mat_blur;
[SerializeField] private TextMeshProUGUI NameTMP;
[Space(20)]
@ -93,16 +94,20 @@ public class HuntingSlot : CardBase
gos_openbutton[0].SetActive(false);
gos_openbutton[1].SetActive(false);
AI_Left.color = Color.white;
AI_Left.material = null;
if (_data_left != null)
{
if (_data_left.n_Group == unlockTargetIndex_left)
{ // 구매 가능
gos_openbutton[0].SetActive(true);
AI_Left.material = mat_blur;
Block_Left.SetActive(true);
}
else if (_data_left.n_Group > unlockTargetIndex_left)
{ // 잠김
Block_Left.SetActive(true);
AI_Left.color = Color.black;
}
else
{ // 열림
@ -110,16 +115,20 @@ public class HuntingSlot : CardBase
}
}
AI_Right.color = Color.white;
AI_Right.material = null;
if (_data_right != null)
{
if (_data_right.n_Group == unlockTargetIndex_right)
{ // 구매 가능
gos_openbutton[1].SetActive(true);
AI_Right.material = mat_blur;
Block_Right.SetActive(true);
}
else if (_data_right.n_Group > unlockTargetIndex_right)
{ // 잠김
Block_Right.SetActive(true);
AI_Right.color = Color.black;
}
else
{ // 열림

View File

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