앨범 관련
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@ -27,7 +27,6 @@
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게임 시작 시 튜토리얼 비활성화
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앨범 수집 목록만 타입으로 구분
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앨범 수집 목록만 타입으로 구분
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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아래는 게등위 버전 이후 작업 예정 목록입니다.
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아래는 게등위 버전 이후 작업 예정 목록입니다.
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@ -0,0 +1,94 @@
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|
- _StencilWriteMask: 255
|
||||||
|
- _UVSec: 0
|
||||||
|
- _Vibrancy: 1.14
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorMask: {r: 1, g: 1, b: 1, a: 0.2}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _TintColor: {r: 1, g: 1, b: 1, a: 0.2}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: e457caa43c8e39a4ea1bbc7d8c7d8b5b
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|
NativeFormatImporter:
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|
externalObjects: {}
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|
mainObjectFileID: 2100000
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,125 @@
|
||||||
|
Shader "UI/BlurMasked"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
|
||||||
|
_Distance ("Blur Distance", Float) = 0.01
|
||||||
|
|
||||||
|
// UI Mask (Stencil) 호환용 표준 프로퍼티
|
||||||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||||||
|
_Stencil ("Stencil ID", Float) = 0
|
||||||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||||||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||||
|
_ColorMask ("Color Mask", Float) = 15
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
// UI Mask(그래픽 기반 Mask) 지원
|
||||||
|
Stencil
|
||||||
|
{
|
||||||
|
Ref [_Stencil]
|
||||||
|
Comp [_StencilComp]
|
||||||
|
Pass [_StencilOp]
|
||||||
|
ReadMask [_StencilReadMask]
|
||||||
|
WriteMask [_StencilWriteMask]
|
||||||
|
}
|
||||||
|
ColorMask [_ColorMask]
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma target 2.0
|
||||||
|
|
||||||
|
// RectMask2D/MaskableGraphic 클리핑 지원
|
||||||
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||||
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#include "UnityUI.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float4 worldPosition : TEXCOORD1; // 클리핑 계산용
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
float _Distance;
|
||||||
|
|
||||||
|
// RectMask2D에서 주입되는 클리핑 사각형
|
||||||
|
float4 _ClipRect;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
o.color = v.color;
|
||||||
|
|
||||||
|
// UI 클리핑 함수가 사용하는 좌표(로컬/월드 상관없이 일관되게 사용)
|
||||||
|
// 보통 v.vertex(오브젝트 로컬)를 넘겨도 동작합니다.
|
||||||
|
o.worldPosition = v.vertex;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = i.uv;
|
||||||
|
float d = _Distance;
|
||||||
|
|
||||||
|
// 9탭 박스 블러
|
||||||
|
fixed4 col = tex2D(_MainTex, uv);
|
||||||
|
col += tex2D(_MainTex, uv + float2( d, 0));
|
||||||
|
col += tex2D(_MainTex, uv + float2(-d, 0));
|
||||||
|
col += tex2D(_MainTex, uv + float2( 0, d));
|
||||||
|
col += tex2D(_MainTex, uv + float2( 0, -d));
|
||||||
|
col += tex2D(_MainTex, uv + float2( d, d));
|
||||||
|
col += tex2D(_MainTex, uv + float2(-d, d));
|
||||||
|
col += tex2D(_MainTex, uv + float2( d, -d));
|
||||||
|
col += tex2D(_MainTex, uv + float2(-d, -d));
|
||||||
|
col /= 9.0;
|
||||||
|
|
||||||
|
// UI 마스크(ScrollView의 RectMask2D 등) 클리핑 적용
|
||||||
|
#ifdef UNITY_UI_CLIP_RECT
|
||||||
|
col.a *= UnityGet2DClipping(i.worldPosition.xy, _ClipRect);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// AlphaClip 옵션 사용 시(마스크 가장자리 하드 컷)
|
||||||
|
#ifdef UNITY_UI_ALPHACLIP
|
||||||
|
clip(col.a - 0.001);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return col * i.color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 27231c72f8933a54c9552d66112386a6
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|
ShaderImporter:
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|
externalObjects: {}
|
||||||
|
defaultTextures: []
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|
nonModifiableTextures: []
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||||||
|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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|
|
@ -6291,10 +6291,10 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1655609077}
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m_Father: {fileID: 1655609077}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 583.7001, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &110428666
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--- !u!114 &110428666
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MonoBehaviour:
|
MonoBehaviour:
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@ -6935,10 +6935,10 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1129600970}
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m_Father: {fileID: 1129600970}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 583.7001, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &157977247
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--- !u!114 &157977247
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MonoBehaviour:
|
MonoBehaviour:
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|
@ -13871,7 +13871,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &264014381
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--- !u!224 &264014381
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -14286,10 +14286,10 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1655609077}
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m_Father: {fileID: 1655609077}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 247.30002, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &294027875
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--- !u!114 &294027875
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MonoBehaviour:
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MonoBehaviour:
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@ -38335,10 +38335,10 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1129600970}
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m_Father: {fileID: 1129600970}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 415.50003, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &545788163
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--- !u!114 &545788163
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MonoBehaviour:
|
MonoBehaviour:
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|
@ -45929,8 +45929,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -261, y: -133}
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m_AnchoredPosition: {x: 0, y: 705}
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m_SizeDelta: {x: -661.65, y: -1676.37}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!1 &727366516
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--- !u!1 &727366516
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GameObject:
|
GameObject:
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@ -46039,10 +46039,10 @@ RectTransform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 1129600970}
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m_Father: {fileID: 1129600970}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 247.30002, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &727989100
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--- !u!114 &727989100
|
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MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -55774,7 +55774,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 375.52698, y: 0}
|
m_AnchoredPosition: {x: 375.52698, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -543.66003, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &748618263
|
--- !u!114 &748618263
|
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MonoBehaviour:
|
MonoBehaviour:
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||||||
|
|
@ -56403,7 +56403,7 @@ GameObject:
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
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||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
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||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &771770700
|
--- !u!224 &771770700
|
||||||
RectTransform:
|
RectTransform:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -63826,10 +63826,10 @@ RectTransform:
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1655609077}
|
m_Father: {fileID: 1655609077}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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||||||
m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 751.9, y: -238.70001}
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m_SizeDelta: {x: 158.20001, y: 0}
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m_SizeDelta: {x: 158.20001, y: 238.70001}
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||||||
m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &899195709
|
--- !u!114 &899195709
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -71361,7 +71361,7 @@ RectTransform:
|
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -437.76306, y: 0}
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m_AnchoredPosition: {x: -437.76306, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -1080, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1042151481
|
--- !u!114 &1042151481
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -71841,7 +71841,7 @@ RectTransform:
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 375.52698, y: 0}
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m_AnchoredPosition: {x: 375.52698, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -776.84174, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1070010677
|
--- !u!114 &1070010677
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
@ -72663,7 +72663,7 @@ RectTransform:
|
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: -166.31567, y: 0}
|
m_AnchoredPosition: {x: -166.31567, y: 0}
|
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -1080, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1114363786
|
--- !u!114 &1114363786
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||||||
MonoBehaviour:
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MonoBehaviour:
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@ -72923,7 +72923,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!114 &1129600972
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--- !u!114 &1129600972
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MonoBehaviour:
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MonoBehaviour:
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@ -74769,7 +74769,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 88.158264, y: 0}
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m_AnchoredPosition: {x: 88.158264, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1230955786
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--- !u!114 &1230955786
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MonoBehaviour:
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MonoBehaviour:
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@ -97493,7 +97493,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_SizeDelta: {x: -880.66003, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1458972175
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--- !u!114 &1458972175
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MonoBehaviour:
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MonoBehaviour:
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@ -103335,7 +103335,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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--- !u!224 &1535761049
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--- !u!224 &1535761049
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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@ -108634,10 +108634,10 @@ RectTransform:
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m_Father: {fileID: 1129600970}
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m_Father: {fileID: 1129600970}
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m_AnchorMax: {x: 0, y: 0}
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--- !u!114 &1568529521
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--- !u!114 &1568529521
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MonoBehaviour:
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MonoBehaviour:
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@ -114939,10 +114939,10 @@ RectTransform:
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--- !u!114 &1643606556
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--- !u!114 &1643606556
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--- !u!114 &1655609078
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--- !u!114 &1655609078
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@ -120573,7 +120573,7 @@ RectTransform:
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--- !u!114 &1674831522
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--- !u!114 &1674831522
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MonoBehaviour:
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@ -142199,10 +142199,10 @@ RectTransform:
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m_Father: {fileID: 1655609077}
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--- !u!114 &1880837240
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--- !u!114 &1880837240
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MonoBehaviour:
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m_Father: {fileID: 1129600970}
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--- !u!114 &2128021909
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--- !u!114 &2128021909
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||||||
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||||||
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|
@ -532,6 +532,18 @@ public partial class DBManager : MonoBehaviour
|
||||||
return _lstHuntindData[index];
|
return _lstHuntindData[index];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public List<HuntingUIData> Get_AlbumDatas()
|
||||||
|
{
|
||||||
|
var rtn = new List<HuntingUIData>();
|
||||||
|
var lst = _lstHuntindData;
|
||||||
|
for (int i = 0; i < lst.Count; i++)
|
||||||
|
{
|
||||||
|
rtn.Add(new HuntingUIData { m_Left = lst[i], m_Right = lst[i + 1] });
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return rtn;
|
||||||
|
}
|
||||||
public List<HuntingUIData> Get_AlbumDatas(int type)
|
public List<HuntingUIData> Get_AlbumDatas(int type)
|
||||||
{
|
{
|
||||||
var rtn = new List<HuntingUIData>();
|
var rtn = new List<HuntingUIData>();
|
||||||
|
|
|
||||||
|
|
@ -70,7 +70,7 @@ public class HuntingPanel : uScrollViewMgr
|
||||||
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(curtargetindex);
|
DB_HuntingListData huntingListData = DB_HuntingListData.GetEntity(curtargetindex);
|
||||||
TitleTMP.text = huntingListData.DBF_Title;
|
TitleTMP.text = huntingListData.DBF_Title;
|
||||||
t_type.text = $"Type{CurAlbumType}";
|
t_type.text = $"Type{CurAlbumType}";
|
||||||
Set_ScrollView(GameManager.DB.Get_AlbumDatas(CurAlbumType));
|
Set_ScrollView(GameManager.DB.Get_AlbumDatas());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClickFullView(object huntingDataID, object huntingListDataID)
|
private void OnClickFullView(object huntingDataID, object huntingListDataID)
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ using TMPro;
|
||||||
|
|
||||||
public class HuntingSlot : CardBase
|
public class HuntingSlot : CardBase
|
||||||
{
|
{
|
||||||
|
public Material mat_blur;
|
||||||
[SerializeField] private TextMeshProUGUI NameTMP;
|
[SerializeField] private TextMeshProUGUI NameTMP;
|
||||||
|
|
||||||
[Space(20)]
|
[Space(20)]
|
||||||
|
|
@ -93,16 +94,20 @@ public class HuntingSlot : CardBase
|
||||||
gos_openbutton[0].SetActive(false);
|
gos_openbutton[0].SetActive(false);
|
||||||
gos_openbutton[1].SetActive(false);
|
gos_openbutton[1].SetActive(false);
|
||||||
|
|
||||||
|
AI_Left.color = Color.white;
|
||||||
|
AI_Left.material = null;
|
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if (_data_left != null)
|
if (_data_left != null)
|
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{
|
{
|
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if (_data_left.n_Group == unlockTargetIndex_left)
|
if (_data_left.n_Group == unlockTargetIndex_left)
|
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{ // 구매 가능
|
{ // 구매 가능
|
||||||
gos_openbutton[0].SetActive(true);
|
gos_openbutton[0].SetActive(true);
|
||||||
|
AI_Left.material = mat_blur;
|
||||||
Block_Left.SetActive(true);
|
Block_Left.SetActive(true);
|
||||||
}
|
}
|
||||||
else if (_data_left.n_Group > unlockTargetIndex_left)
|
else if (_data_left.n_Group > unlockTargetIndex_left)
|
||||||
{ // 잠김
|
{ // 잠김
|
||||||
Block_Left.SetActive(true);
|
Block_Left.SetActive(true);
|
||||||
|
AI_Left.color = Color.black;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // 열림
|
{ // 열림
|
||||||
|
|
@ -110,16 +115,20 @@ public class HuntingSlot : CardBase
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AI_Right.color = Color.white;
|
||||||
|
AI_Right.material = null;
|
||||||
if (_data_right != null)
|
if (_data_right != null)
|
||||||
{
|
{
|
||||||
if (_data_right.n_Group == unlockTargetIndex_right)
|
if (_data_right.n_Group == unlockTargetIndex_right)
|
||||||
{ // 구매 가능
|
{ // 구매 가능
|
||||||
gos_openbutton[1].SetActive(true);
|
gos_openbutton[1].SetActive(true);
|
||||||
|
AI_Right.material = mat_blur;
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
}
|
}
|
||||||
else if (_data_right.n_Group > unlockTargetIndex_right)
|
else if (_data_right.n_Group > unlockTargetIndex_right)
|
||||||
{ // 잠김
|
{ // 잠김
|
||||||
Block_Right.SetActive(true);
|
Block_Right.SetActive(true);
|
||||||
|
AI_Right.color = Color.black;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // 열림
|
{ // 열림
|
||||||
|
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|
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@ -2,13 +2,21 @@
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%TAG !u! tag:unity3d.com,2011:
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@ -16,7 +24,8 @@ Material:
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@ -61,3 +71,5 @@ Material:
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@ -2,13 +2,21 @@
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%TAG !u! tag:unity3d.com,2011:
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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@ -16,7 +24,8 @@ Material:
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disabledShaderPasses:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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Loading…
Reference in New Issue