diff --git a/Assets/Scripts/UI/Popup/ResultPopup.cs b/Assets/Scripts/UI/Popup/ResultPopup.cs index 15a3aa2..42a99b0 100644 --- a/Assets/Scripts/UI/Popup/ResultPopup.cs +++ b/Assets/Scripts/UI/Popup/ResultPopup.cs @@ -331,7 +331,11 @@ public class ResultPopup : PopupBase m_ResultxList.Set(list_xinfo); t_enemygold.text = gos_bankrupt[0].activeSelf ? "0냥" : CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.GetRemainigNormalGameAIGold()); t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold); - if (GamePanel.Instance.Player_Milgi > 0) NormalGameObjects[1].SetActive(false); + if (GamePanel.Instance.Player_Milgi > 0) + { + GamePanel.Instance.Player_Milgi = 0; + NormalGameObjects[1].SetActive(false); + } GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold); GameManager.Event.InvokeEvent(EEventType.OnGameEnd); @@ -419,7 +423,11 @@ public class ResultPopup : PopupBase gos_bankrupt[0].GetComponent().DOFade(1f, 1f).From(0f).SetEase(Ease.InExpo); t_enemygold.text = "0냥"; t_mygold.text = CodeJay.CodeJayUtility.Converter.MoneyToString(GameManager.DB.Gold); - if (GamePanel.Instance.Player_Milgi > 0) NormalGameObjects[1].SetActive(false); + if (GamePanel.Instance.Player_Milgi > 0) + { + GamePanel.Instance.Player_Milgi = 0; + NormalGameObjects[1].SetActive(false); + } GameManager.Event.InvokeEvent(EEventType.OnSynchronizeGold); GameManager.Event.InvokeEvent(EEventType.OnGameEnd);