상점 작업 중...
This commit is contained in:
parent
e9e480af4f
commit
a65416f8ca
|
|
@ -15,7 +15,7 @@ MonoBehaviour:
|
||||||
m_DefaultGroup: ab759628f97301541855b12ebefe30d5
|
m_DefaultGroup: ab759628f97301541855b12ebefe30d5
|
||||||
m_currentHash:
|
m_currentHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 8f454002bfecf27088db2529e681b4a3
|
Hash: 00000000000000000000000000000000
|
||||||
m_OptimizeCatalogSize: 0
|
m_OptimizeCatalogSize: 0
|
||||||
m_BuildRemoteCatalog: 1
|
m_BuildRemoteCatalog: 1
|
||||||
m_CatalogRequestsTimeout: 0
|
m_CatalogRequestsTimeout: 0
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -28,7 +28,7 @@
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
게등위 버전 이후 작업
|
아래는 게등위 버전 이후 작업 예정 목록입니다.
|
||||||
멍박 구현 필요 (동물 7마리 이상, 상대는 동물 없을 때 2배)
|
멍박 구현 필요 (동물 7마리 이상, 상대는 동물 없을 때 2배)
|
||||||
앨범 수집 목록
|
앨범 수집 목록
|
||||||
미션
|
미션
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,4 +1,5 @@
|
||||||
using CodeJay.Enum;
|
using CodeJay.Enum;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace CodeJay
|
namespace CodeJay
|
||||||
{
|
{
|
||||||
|
|
@ -16,21 +17,20 @@ namespace CodeJay
|
||||||
public string productDescription;
|
public string productDescription;
|
||||||
/// <summary>Product Price For UI</summary>
|
/// <summary>Product Price For UI</summary>
|
||||||
public int price;
|
public int price;
|
||||||
/// <summary>Product Sprite Index.</summary>
|
public Sprite sprite_item;
|
||||||
public int spriteIndex;
|
|
||||||
/// <summary>Reward Type.</summary>
|
/// <summary>Reward Type.</summary>
|
||||||
public Enum.EProductReward rewardType;
|
public Enum.EProductReward rewardType;
|
||||||
/// <summary>Reward Amount</summary>
|
/// <summary>Reward Amount</summary>
|
||||||
public int rewardAmount;
|
public int rewardAmount;
|
||||||
|
|
||||||
public ProductData(string productID, EProductType type, string productName, string description, int price, int spriteIndex, Enum.EProductReward reward, int rewardAmount)
|
public ProductData(string productID, EProductType type, string productName, string description, int price, Sprite sprite, EProductReward reward, int rewardAmount)
|
||||||
{
|
{
|
||||||
this.productID = productID;
|
this.productID = productID;
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.productName = productName;
|
this.productName = productName;
|
||||||
this.productDescription = description;
|
this.productDescription = description;
|
||||||
this.price = price;
|
this.price = price;
|
||||||
this.spriteIndex = spriteIndex;
|
this.sprite_item = sprite;
|
||||||
this.rewardType = reward;
|
this.rewardType = reward;
|
||||||
this.rewardAmount = rewardAmount;
|
this.rewardAmount = rewardAmount;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,45 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[ExecuteAlways]
|
||||||
|
public class CustomRowGrid : LayoutGroup
|
||||||
|
{
|
||||||
|
[Tooltip("각 줄에 몇 개의 아이템을 배치할지 입력")]
|
||||||
|
public List<int> rowItemCounts = new List<int>() { 3, 2, 3, 3 };
|
||||||
|
|
||||||
|
public float spacingX = 100f; // 가로 간격
|
||||||
|
public float spacingY = 100f; // 세로 간격
|
||||||
|
public float startX = 0f; // 시작 X 위치 (왼쪽 여백)
|
||||||
|
|
||||||
|
public override void CalculateLayoutInputHorizontal()
|
||||||
|
{
|
||||||
|
base.CalculateLayoutInputHorizontal();
|
||||||
|
|
||||||
|
int childIndex = 0;
|
||||||
|
|
||||||
|
for (int row = 0; row < rowItemCounts.Count; row++)
|
||||||
|
{
|
||||||
|
int countInRow = rowItemCounts[row];
|
||||||
|
|
||||||
|
for (int col = 0; col < countInRow; col++)
|
||||||
|
{
|
||||||
|
if (childIndex >= rectChildren.Count)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float totalWidth = (countInRow - 1) * spacingX;
|
||||||
|
float offsetX = -totalWidth / 2f; // 가운데 정렬
|
||||||
|
|
||||||
|
Vector2 pos = new Vector2(startX + offsetX + col * spacingX, row * -spacingY);
|
||||||
|
SetChildAlongAxis(rectChildren[childIndex], 0, pos.x);
|
||||||
|
SetChildAlongAxis(rectChildren[childIndex], 1, pos.y);
|
||||||
|
|
||||||
|
childIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void CalculateLayoutInputVertical() { }
|
||||||
|
public override void SetLayoutHorizontal() { }
|
||||||
|
public override void SetLayoutVertical() { }
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6564f9c2ecc9f674895f016656c5588a
|
||||||
|
|
@ -1,14 +1,13 @@
|
||||||
using UnityEngine;
|
|
||||||
using CodeJay.Classes;
|
using CodeJay.Classes;
|
||||||
|
using CodeJay.Defines;
|
||||||
using System;
|
using System;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using CodeJay.Defines;
|
using UnityEngine;
|
||||||
using BansheeGz.BGDatabase;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class ProductSlot : MonoBehaviour
|
public class ProductSlot : CardBase
|
||||||
{
|
{
|
||||||
[SerializeField] private UnityEngine.UI.Image icon;
|
[SerializeField] private Image icon;
|
||||||
[SerializeField] private TMPro.TextMeshProUGUI NameTMP;
|
[SerializeField] private TMPro.TextMeshProUGUI NameTMP;
|
||||||
[SerializeField] private TMPro.TextMeshProUGUI ProductTMP;
|
[SerializeField] private TMPro.TextMeshProUGUI ProductTMP;
|
||||||
[SerializeField] private TMPro.TextMeshProUGUI PriceTMP;
|
[SerializeField] private TMPro.TextMeshProUGUI PriceTMP;
|
||||||
|
|
@ -77,10 +76,16 @@ public class ProductSlot : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Set<T>(T _base, int iLoop = -1, int idata = -1)
|
||||||
|
{
|
||||||
|
base.Set(_base, iLoop, idata);
|
||||||
|
SetData(_base as ProductData);
|
||||||
|
}
|
||||||
|
|
||||||
public void SetData(ProductData data)
|
public void SetData(ProductData data)
|
||||||
{
|
{
|
||||||
_data = data;
|
_data = data;
|
||||||
icon.sprite = GameManager.Resource.GetProductSprite(_data.spriteIndex);
|
icon.sprite = _data.sprite_item;
|
||||||
NameTMP.text = _data.productName;
|
NameTMP.text = _data.productName;
|
||||||
ProductTMP.text = _data.productDescription;
|
ProductTMP.text = _data.productDescription;
|
||||||
PriceTMP.text = _data.price.ToString("c", new System.Globalization.CultureInfo("ko-KR", false));
|
PriceTMP.text = _data.price.ToString("c", new System.Globalization.CultureInfo("ko-KR", false));
|
||||||
|
|
@ -204,6 +209,9 @@ public class ProductSlot : MonoBehaviour
|
||||||
AdButton.SetActive(false);
|
AdButton.SetActive(false);
|
||||||
PriceTMP.transform.parent.gameObject.SetActive(true);
|
PriceTMP.transform.parent.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (data.type == CodeJay.Enum.EProductType.IAP)
|
||||||
|
PriceTMP.text = $"\\{data.price}";
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetADSButton()
|
private void SetADSButton()
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
using System.Collections;
|
using CodeJay.Classes;
|
||||||
|
using CodeJay.Enum;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using CodeJay.Enum;
|
|
||||||
|
|
||||||
namespace CodeJay.Enum
|
namespace CodeJay.Enum
|
||||||
{
|
{
|
||||||
|
|
@ -25,10 +25,43 @@ public class StorePanel : MonoBehaviour
|
||||||
[SerializeField] private GameObject SlotPrefab;
|
[SerializeField] private GameObject SlotPrefab;
|
||||||
[SerializeField] private GameObject BuyKeySlotPrefab;
|
[SerializeField] private GameObject BuyKeySlotPrefab;
|
||||||
[SerializeField] private RectTransform content;
|
[SerializeField] private RectTransform content;
|
||||||
private List<ProductSlot> _lstSlots;
|
[SerializeField] private List<ProductSlot> _lstSlots;
|
||||||
|
/// <summary>
|
||||||
|
/// 0 하트, 1 키, 2 냥, 3 광고 제거
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField] private List<Sprite> sprites;
|
||||||
private int BuyOneKey = 6;
|
private int BuyOneKey = 6;
|
||||||
|
|
||||||
|
List<ProductData> list_item = new List<ProductData>();
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
if (GameManager.Instance != null)
|
||||||
|
{
|
||||||
|
GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart, this.MoveToStore_Heart);
|
||||||
|
GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStore_Heart);
|
||||||
|
GameManager.Event.RegistEvent(EEventType.MoveToStore_Key, this.MoveToStore_Key);
|
||||||
|
GameManager.Event.RegistEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStore);
|
||||||
|
GameManager.Event.RegistEvent(EEventType.OnSynchronizeKey, this.OnSynchronizeKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (list_item.Count == 0)
|
||||||
|
{
|
||||||
|
list_item.Add(new ProductData("ads_remove", EProductType.IAP, "강제 광고 제거", "강제 노출 광고 제거", 5500, sprites[3], EProductReward.Delete_Ad, 1));
|
||||||
|
list_item.Add(new ProductData("heart_free", EProductType.Gold, "일일 하트 I", "무료 하트", 0, sprites[0], EProductReward.Heart, 1));
|
||||||
|
list_item.Add(new ProductData("heart_ads", EProductType.ADS, "일일 하트 II", "광고 후 무료 하트", 0, sprites[0], EProductReward.Heart, 1));
|
||||||
|
list_item.Add(new ProductData("key_free", EProductType.Gold, "일일 캐시 I", "무료 캐시", 0, sprites[1], EProductReward.Key, 1));
|
||||||
|
list_item.Add(new ProductData("key_cash", EProductType.Gold, "하트 1개", "보석으로 하트 획득", 200, sprites[0], EProductReward.Key, 1));
|
||||||
|
|
||||||
|
list_item.Add(new ProductData("heart_free", EProductType.Gold, "일일 하트 I", "무료 하트", 0, sprites[0], EProductReward.Heart, 1));
|
||||||
|
list_item.Add(new ProductData("heart_ads", EProductType.ADS, "일일 하트 II", "광고 후 무료 하트", 0, sprites[0], EProductReward.Heart, 1));
|
||||||
|
list_item.Add(new ProductData("key_free", EProductType.Gold, "일일 캐시 I", "무료 캐시", 0, sprites[1], EProductReward.Key, 1));
|
||||||
|
list_item.Add(new ProductData("key_cash", EProductType.Gold, "하트 1개", "보석으로 하트 획득", 200, sprites[0], EProductReward.Key, 1));
|
||||||
|
list_item.Add(new ProductData("key_free", EProductType.Gold, "일일 캐시 I", "무료 캐시", 0, sprites[1], EProductReward.Key, 1));
|
||||||
|
list_item.Add(new ProductData("key_cash", EProductType.Gold, "하트 1개", "보석으로 하트 획득", 200, sprites[0], EProductReward.Key, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
_lstSlots = new List<ProductSlot>();
|
_lstSlots = new List<ProductSlot>();
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
|
|
@ -43,33 +76,27 @@ public class StorePanel : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_lstSlots[0].SetData(new CodeJay.Classes.ProductData("ads_remove", EProductType.IAP, "강제 광고 제거", "강제 노출되는 광고를 제거 합니다.", 5500, 0, EProductReward.Delete_Ad, 1));
|
//_lstSlots[0].SetData(new CodeJay.Classes.ProductData("ads_remove", EProductType.IAP, "강제 광고 제거", "강제 노출되는 광고를 제거 합니다.", 5500, 0, EProductReward.Delete_Ad, 1));
|
||||||
|
|
||||||
_lstSlots[1].SetData(new CodeJay.Classes.ProductData("heart_free", EProductType.Gold, "일일 무료 하트 I", "무료 하트 획득!", 0, 1, EProductReward.Heart, 1));
|
//_lstSlots[1].SetData(new CodeJay.Classes.ProductData("heart_free", EProductType.Gold, "일일 무료 하트 I", "무료 하트 획득!", 0, 1, EProductReward.Heart, 1));
|
||||||
_lstSlots[2].SetData(new CodeJay.Classes.ProductData("heart_ads", EProductType.ADS, "일일 무료 하트 II", "광고 시청 후 무료 하트 획득!", 0, 1, EProductReward.Heart, 1));
|
//_lstSlots[2].SetData(new CodeJay.Classes.ProductData("heart_ads", EProductType.ADS, "일일 무료 하트 II", "광고 시청 후 무료 하트 획득!", 0, 1, EProductReward.Heart, 1));
|
||||||
|
|
||||||
_lstSlots[3].SetData(new CodeJay.Classes.ProductData("heart_10", EProductType.IAP, "하트 10개 구매", "", 1000, 1, EProductReward.Heart, 10));
|
//_lstSlots[3].SetData(new CodeJay.Classes.ProductData("heart_10", EProductType.IAP, "하트 10개 구매", "", 1000, 1, EProductReward.Heart, 10));
|
||||||
_lstSlots[4].SetData(new CodeJay.Classes.ProductData("heart_60", EProductType.IAP, "하트 60개 구매", "", 5500, 1, EProductReward.Heart, 60));
|
//_lstSlots[4].SetData(new CodeJay.Classes.ProductData("heart_60", EProductType.IAP, "하트 60개 구매", "", 5500, 1, EProductReward.Heart, 60));
|
||||||
_lstSlots[5].SetData(new CodeJay.Classes.ProductData("heart_130", EProductType.IAP, "하트 130개 구매", "", 11000, 1, EProductReward.Heart, 130));
|
//_lstSlots[5].SetData(new CodeJay.Classes.ProductData("heart_130", EProductType.IAP, "하트 130개 구매", "", 11000, 1, EProductReward.Heart, 130));
|
||||||
|
|
||||||
_lstSlots[BuyOneKey].SetData(new CodeJay.Classes.ProductData("key_1", EProductType.Gold, "열쇠 1 개", "", 100000 + (250000 * (int)GameManager.DB.BuyKeyCount), 2, EProductReward.Key, 1));
|
//_lstSlots[BuyOneKey].SetData(new CodeJay.Classes.ProductData("key_1", EProductType.Gold, "열쇠 1 개", "", 100000 + (250000 * (int)GameManager.DB.BuyKeyCount), 2, EProductReward.Key, 1));
|
||||||
_lstSlots[7].SetData(new CodeJay.Classes.ProductData("key_20", EProductType.IAP, "열쇠 20 개", "", 11000, 2, EProductReward.Key, 10));
|
//_lstSlots[7].SetData(new CodeJay.Classes.ProductData("key_20", EProductType.IAP, "열쇠 20 개", "", 11000, 2, EProductReward.Key, 10));
|
||||||
_lstSlots[8].SetData(new CodeJay.Classes.ProductData("key_45", EProductType.IAP, "열쇠 45 개", "", 22000, 2, EProductReward.Key, 25));
|
//_lstSlots[8].SetData(new CodeJay.Classes.ProductData("key_45", EProductType.IAP, "열쇠 45 개", "", 22000, 2, EProductReward.Key, 25));
|
||||||
_lstSlots[9].SetData(new CodeJay.Classes.ProductData("key_75", EProductType.IAP, "열쇠 75 개", "", 33000, 2, EProductReward.Key, 45));
|
//_lstSlots[9].SetData(new CodeJay.Classes.ProductData("key_75", EProductType.IAP, "열쇠 75 개", "", 33000, 2, EProductReward.Key, 45));
|
||||||
|
|
||||||
if (GameManager.Instance != null)
|
|
||||||
{
|
|
||||||
GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart, this.MoveToStore_Heart);
|
|
||||||
GameManager.Event.RegistEvent(EEventType.MoveToStore_Heart_DuringGame, this.MoveToStore_Heart);
|
|
||||||
GameManager.Event.RegistEvent(EEventType.MoveToStore_Key, this.MoveToStore_Key);
|
|
||||||
GameManager.Event.RegistEvent(EEventType.OnReturnToGameFromStore, this.OnReturnToGameFromStore);
|
|
||||||
GameManager.Event.RegistEvent(EEventType.OnSynchronizeKey, this.OnSynchronizeKey);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
GameManager.DB.CheckDayReset();
|
GameManager.DB.CheckDayReset();
|
||||||
|
|
||||||
|
for (int i = 0; i < _lstSlots.Count; i++)
|
||||||
|
_lstSlots[i].Set(list_item[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
|
|
@ -104,6 +131,6 @@ public class StorePanel : MonoBehaviour
|
||||||
|
|
||||||
private void OnSynchronizeKey()
|
private void OnSynchronizeKey()
|
||||||
{
|
{
|
||||||
_lstSlots[BuyOneKey].SetData(new CodeJay.Classes.ProductData("10", EProductType.Gold, "열쇠 1 개", "", 100000 + (250000 * (int)GameManager.DB.BuyKeyCount), 2, EProductReward.Key, 1));
|
_lstSlots[BuyOneKey].SetData(new CodeJay.Classes.ProductData("10", EProductType.Gold, "열쇠 1 개", "", 100000 + (250000 * (int)GameManager.DB.BuyKeyCount), sprites[1], EProductReward.Key, 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 630 KiB |
|
|
@ -1,156 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a7a5e22394e58ed459c1c140a911ef0b
|
|
||||||
TextureImporter:
|
|
||||||
internalIDToNameTable:
|
|
||||||
- first:
|
|
||||||
213: 1655045739621930716
|
|
||||||
second: "\uACE0\uC2A4\uD1B1 \uD754\uB4E4\uAE30 \uD31D\uC5C5 \uC2A4\uC0F7_0"
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 13
|
|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
sRGBTexture: 1
|
|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
flipGreenChannel: 0
|
|
||||||
isReadable: 0
|
|
||||||
streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
ignoreMipmapLimit: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
swizzle: 50462976
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 4
|
|
||||||
buildTarget: Android
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites:
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: "\uACE0\uC2A4\uD1B1 \uD754\uB4E4\uAE30 \uD31D\uC5C5 \uC2A4\uC0F7_0"
|
|
||||||
rect:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 0
|
|
||||||
y: 0
|
|
||||||
width: 1100
|
|
||||||
height: 1920
|
|
||||||
alignment: 0
|
|
||||||
pivot: {x: 0, y: 0}
|
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
customData:
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
tessellationDetail: -1
|
|
||||||
bones: []
|
|
||||||
spriteID: cd65035d457e7f610800000000000000
|
|
||||||
internalID: 1655045739621930716
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
outline: []
|
|
||||||
customData:
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spriteCustomMetadata:
|
|
||||||
entries: []
|
|
||||||
nameFileIdTable:
|
|
||||||
"\uACE0\uC2A4\uD1B1 \uD754\uB4E4\uAE30 \uD31D\uC5C5 \uC2A4\uC0F7_0": 1655045739621930716
|
|
||||||
mipmapLimitGroupName:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
Loading…
Reference in New Issue