기본 세팅 및 유니티 버전 6으로

This commit is contained in:
Ino 2025-08-28 06:17:31 +09:00
parent 1938e68631
commit a728ba36c2
13 changed files with 134 additions and 103 deletions

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@ -49,7 +49,7 @@ namespace ES3Types
instance.contactOffset = reader.Read<System.Single>();
break;
case "material":
instance.sharedMaterial = reader.Read<UnityEngine.PhysicMaterial>();
instance.sharedMaterial = reader.Read<UnityEngine.PhysicsMaterial>();
break;
default:
reader.Skip();

View File

@ -57,7 +57,7 @@ namespace ES3Types
instance.contactOffset = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "material":
instance.sharedMaterial = reader.Read<UnityEngine.PhysicMaterial>();
instance.sharedMaterial = reader.Read<UnityEngine.PhysicsMaterial>();
break;
default:
reader.Skip();

View File

@ -58,7 +58,7 @@ namespace ES3Types
instance.contactOffset = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "material":
instance.sharedMaterial = reader.Read<UnityEngine.PhysicMaterial>(ES3Type_PhysicMaterial.Instance);
instance.sharedMaterial = reader.Read<PhysicsMaterial>(ES3Type_PhysicMaterial.Instance);
break;
default:
reader.Skip();

View File

@ -16,10 +16,10 @@ namespace ES3Types
{
var instance = (UnityEngine.Rigidbody)obj;
writer.WriteProperty("velocity", instance.velocity, ES3Type_Vector3.Instance);
writer.WriteProperty("velocity", instance.linearVelocity, ES3Type_Vector3.Instance);
writer.WriteProperty("angularVelocity", instance.angularVelocity, ES3Type_Vector3.Instance);
writer.WriteProperty("drag", instance.drag, ES3Type_float.Instance);
writer.WriteProperty("angularDrag", instance.angularDrag, ES3Type_float.Instance);
writer.WriteProperty("drag", instance.linearDamping, ES3Type_float.Instance);
writer.WriteProperty("angularDrag", instance.angularDamping, ES3Type_float.Instance);
writer.WriteProperty("mass", instance.mass, ES3Type_float.Instance);
writer.WriteProperty("useGravity", instance.useGravity, ES3Type_bool.Instance);
writer.WriteProperty("maxDepenetrationVelocity", instance.maxDepenetrationVelocity, ES3Type_float.Instance);
@ -47,16 +47,16 @@ namespace ES3Types
{
case "velocity":
instance.velocity = reader.Read<UnityEngine.Vector3>(ES3Type_Vector3.Instance);
instance.linearVelocity = reader.Read<UnityEngine.Vector3>(ES3Type_Vector3.Instance);
break;
case "angularVelocity":
instance.angularVelocity = reader.Read<UnityEngine.Vector3>(ES3Type_Vector3.Instance);
break;
case "drag":
instance.drag = reader.Read<System.Single>(ES3Type_float.Instance);
instance.linearDamping = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "angularDrag":
instance.angularDrag = reader.Read<System.Single>(ES3Type_float.Instance);
instance.angularDamping = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "mass":
instance.mass = reader.Read<System.Single>(ES3Type_float.Instance);

View File

@ -48,7 +48,7 @@ namespace ES3Types
instance.contactOffset = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "material":
instance.sharedMaterial = reader.Read<UnityEngine.PhysicMaterial>();
instance.sharedMaterial = reader.Read<UnityEngine.PhysicsMaterial>();
break;
default:
reader.Skip();

View File

@ -8,11 +8,11 @@ namespace ES3Types
{
public static ES3Type Instance = null;
public ES3Type_PhysicMaterial() : base(typeof(UnityEngine.PhysicMaterial)){ Instance = this; }
public ES3Type_PhysicMaterial() : base(typeof(UnityEngine.PhysicsMaterial)){ Instance = this; }
protected override void WriteObject(object obj, ES3Writer writer)
{
var instance = (UnityEngine.PhysicMaterial)obj;
var instance = (UnityEngine.PhysicsMaterial)obj;
writer.WriteProperty("dynamicFriction", instance.dynamicFriction, ES3Type_float.Instance);
writer.WriteProperty("staticFriction", instance.staticFriction, ES3Type_float.Instance);
@ -23,7 +23,7 @@ namespace ES3Types
protected override void ReadObject<T>(ES3Reader reader, object obj)
{
var instance = (UnityEngine.PhysicMaterial)obj;
var instance = (UnityEngine.PhysicsMaterial)obj;
foreach(string propertyName in reader.Properties)
{
switch(propertyName)
@ -39,10 +39,10 @@ namespace ES3Types
instance.bounciness = reader.Read<System.Single>(ES3Type_float.Instance);
break;
case "frictionCombine":
instance.frictionCombine = reader.Read<UnityEngine.PhysicMaterialCombine>();
instance.frictionCombine = reader.Read<UnityEngine.PhysicsMaterialCombine>();
break;
case "bounceCombine":
instance.bounceCombine = reader.Read<UnityEngine.PhysicMaterialCombine>();
instance.bounceCombine = reader.Read<UnityEngine.PhysicsMaterialCombine>();
break;
default:
reader.Skip();
@ -53,7 +53,7 @@ namespace ES3Types
protected override object ReadObject<T>(ES3Reader reader)
{
var instance = new UnityEngine.PhysicMaterial();
var instance = new UnityEngine.PhysicsMaterial();
ReadObject<T>(reader, instance);
return instance;
}
@ -63,7 +63,7 @@ namespace ES3Types
{
public static ES3Type Instance;
public ES3Type_PhysicMaterialArray() : base(typeof(UnityEngine.PhysicMaterial[]), ES3Type_PhysicMaterial.Instance)
public ES3Type_PhysicMaterialArray() : base(typeof(UnityEngine.PhysicsMaterial[]), ES3Type_PhysicMaterial.Instance)
{
Instance = this;
}

View File

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@ -3,20 +3,21 @@
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"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -33,21 +33,23 @@
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@ -56,21 +58,20 @@
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@ -79,7 +80,7 @@
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@ -95,12 +96,20 @@
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@ -108,6 +117,13 @@
"dependencies": {},
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},
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@ -122,19 +138,22 @@
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"com.unity.modules.unitywebrequestaudio": "1.0.0",
@ -155,27 +174,17 @@
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"com.unity.test-framework": {
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"com.unity.modules.imgui": "1.0.0",
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"url": "https://packages.unity.com"
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"depth": 0,
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@ -187,7 +196,7 @@
"url": "https://packages.unity.com"
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"com.unity.ugui": {
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@ -195,6 +204,12 @@
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@ -242,6 +257,12 @@
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@ -330,7 +351,8 @@
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@ -12,12 +12,12 @@ PlayerSettings:
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@ -49,6 +49,7 @@ PlayerSettings:
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@ -68,23 +69,23 @@ PlayerSettings:
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Force IOS Speakers When Recording: 0
audioSpatialExperience: 0
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@ -97,6 +98,7 @@ PlayerSettings:
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@ -128,10 +130,8 @@ PlayerSettings:
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@ -140,7 +140,7 @@ PlayerSettings:
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@ -161,8 +161,9 @@ PlayerSettings:
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Android: com.SkaGames.GSProject
Android: com.fgb.randomgfgostop
Lumin: com.DefaultCompany.com.unity.template.mobile2D
Standalone: com.DefaultCompany.com.unity.template.mobile2D
iPhone: com.DefaultCompany.com.unity.template.mobile2D
@ -173,9 +174,9 @@ PlayerSettings:
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@ -184,18 +185,18 @@ PlayerSettings:
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@ -230,7 +230,6 @@ PlayerSettings:
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@ -264,15 +263,15 @@ PlayerSettings:
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@ -285,11 +284,12 @@ PlayerSettings:
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@ -520,8 +520,8 @@ PlayerSettings:
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@ -541,10 +541,14 @@ PlayerSettings:
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